nick_md wrote:Is turtles a sleeper hit disappointment of the year? It's odd because it does so much right, but it doesn't grab me like sor4 did.
hylian_elf wrote:SoR4 was a 6, but in hindsight now should probably be a 7.
I'm still thinking about why it seems odd in Cuphead. I think in most games that use a recognisable style there's a clearer link to the narrative or mechanics. Like Card Shark (thinking of a recent example), it's set in 18th century France and the painterly art style references 18th century French painting. Or, an older one, Yoshi's Island has that illustrated children's story look because it's about baby Mario and goes with the softer control of Yoshi compared to the sharpness of Mario.nick_md wrote:I don't understand the 'why does cuphead use this art style?' question. Why does anything use any art style? Because the people making it wanted to. Not a dig, Jon, I get that you rate the game, I just don't understand that particular part.
Eric wrote:I might revisit to see if I can sneak back into the global top ten now there's 11 of us playing it.
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