acemuzzy wrote:I've got Demon's on disc you can borrow if you fancy it. I'm trying to mull over which there's most chance of you clicking with. Cos there are like stats choices, and no map, and no arrow for where to go next, and you could make a build you hate rather than one you love and I'm half wondering if you should follow a guide but then mainly like nope that's the point of it but maybe for you the combat and gitting gud and sussing bosses will be the main fun and I just don't know.
Moot_Geeza wrote:If you've replaced hours with minutes for comic effect I reckon I'd be able to stomach that. Can't say I've played many games over 20hrs long that I haven't wished were shorter though. Grid tactics stuff gets a pass, Zelda games are usually quite lengthy too.acemuzzy wrote:Just over twenty minutes
Moot_Geeza wrote:I dropped it to simple for my second playthrough last year. Not letting you play the final bosses on that mode is old school for sure, but also annoying. My daughter has a friend who bought this when he was barely seven, and became obsessed with it. We've got him on my Switch friends list and he was constantly playing it for months, Minecraft didn't get a look in for ages. He must have put over 100hrs in. This was before the Netflix show too. He can get through it on simple, which is amazing to me as the difficulty isn't nerfed as much as you'd think, but it's such a shame he won't get play a chunk of the game just because the devs doubled down on 'my way or the highway'. Accessibility options only hurt weird gatekeeping rage nerds, imo.
From Software, I'm looking at you too.
Moot_Geeza wrote:Example: Returnal is, at last count, my 5th favourite game of all time. I think the difficulty is pitched absolutely perfectly. It has no accessibility options or difficulty settings. Adding optional assists would improve the overall package, and I don't see how anyone could claim it wouldn't. Don't use them and nothing changes, but if they're tucked away in the options for those who want them, more people will enjoy the game.
Rogues are catching on these days, which is great. There tend to be accessibility options all over the shop of late. Some even let you tinker with deep level stuff. Look at SIFU too - it went from being something I swooned over with a sulky face to somehing I bought (and loved) as soon as the breezy mode was patched in. It's not doing anyone any harm.
Not conventionally, but their games offer varying levels of challenge depending on how much you involve the rest of the community. Reading messages left by others, summoning help on bosses, or even hitting the internet for guidance are all intended as part of the experience just as much as stubbornly doing the whole thing solo.acemuzzy wrote:From don't do difficulty settings
Moot_Geeza wrote:Which came first, out of interest, Dark or Demon's? Vaguely remember Edge getting an import review spot on (based on subsequent feedback from everyone else).
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