Moto70 wrote:I just thought the cloud would be better suited to generating one map for 32 consoles than 32 consoles all trying to make exactly the same map.RamSteelwood wrote:It could... But so could your Xbox.... The problem is that procedurally generated levels like that would generally be shit.... if you had the massively complex algorithms required to generate good levels, it could be something deferred to cloud level to do all the calculations quicker than a single box... I'm not sure how likely or practical it would be to happen, but it's probably as good an idea as I've heard for 'the cloud' in an actual game term.... Online COD or whatever where each level is new to everyone each time would be interesting....Sasukekun wrote:I don't think so. Not at the point we're atMoto70 wrote:Would it be possible with 'the power of the cloud' to finally give me what I wanted in CoD. Especially now I've stopped playing it. Procedurally generated maps. The game can have its themes for maps (Article, Urban, Jungle, etc) but then 'the power of the cloud' bangs out a map, the raw data is d/l and the XB1 generates the map from that. It would certainly make S&D and the like much more tactical.
g.man wrote:...and yet the second you join a Battlefield server it'll still be on the other side of the world.
g.man
I've always wondered how people get to these prices, not the people supplying the product but the people speculating on the cost.isanbard wrote:The Azure pricing schedule is a lottery to me as I know next to nothing about it but afaik MS are seemingly offering (marketing bullshit sensor at maximum granted..) 3 or 4 virtual XBoxs to each user aren't they? At the very least that would seem to be running into hundreds of dollars a month on that page? Is this in any way comparable to what they would be offering for this? Would MS just suck it all up as an additionally costed 'loss' to wipe out over the life cycle of the machine or would devs/pubs be expected to foot a heavy bill to cater for all this cloud access?
I heard somewhere (can't remember where) that the citys are so small precisely because it was too hard on the servers to manage larger ones.GooberTheHat wrote:Me to, I keep thinking I should give it another go, then I remember how small the maps are and think balls to it.
That's what has stopped me going back to itGooberTheHat wrote:Me to, I keep thinking I should give it another go, then I remember how small the maps are and think balls to it.
It looks like you're new here. If you want to get involved, click one of these buttons!