Bojangles wrote:I thought that as well but fuck that. Does anyone here use their existing Kinect mic for game chat? It's shit and totally ruins the games' sound. I don't want that, I want a basic headset that allows me to chat and to lower or mute my mic and everyone else's at the touch of a button. I want what I have now, that's all. Why complicate something so bloody simple?
Bojangles wrote:I thought that as well but fuck that. Does anyone here use their existing Kinect mic for game chat? It's shit and totally ruins the games' sound. I don't want that, I want a basic headset that allows me to chat and to lower or mute my mic and everyone else's at the touch of a button. I want what I have now, that's all. Why complicate something so bloody simple?
Unless its got potentialMod74 wrote:There's no point making you pay for something you might not want or need.
Liveinadive wrote:Hopefully you can just use a 360 headset, cant see why not.
Mod74 wrote:It's choice as well. There's no point making you pay for something you might not want or need.
Yossarian wrote:
Mod74 wrote:You could never properly have cross generational play, in the same way you could never properly have cross platform play.
Nexuiz was originally developed in the summer of 2002. The goal of the project was to create a high quality first person shooter that could be played freely across all platforms in one package: PC, Mac, and Linux. The engine that powered Nexuiz was Forest Hale’s Darkplaces engine.
The first version of the game was released in 2005. Development continued with many online contributors over the years, with version 2.5 released in October of 2009. Since its release it has been downloaded over 6 million times, and is included with many Linux distributions.
In mid-2010 it was announced that a new XBLA, PSN, and Steam downloadable remake of Nexuiz would be done from the ground up by IllFonic using Crytek’s CryENGINE3 game engine. Illfonic’s Nexuiz was released for XBLA in February 2012, and Steam May 3rd 2012
Mod74 wrote:So that's two whooshes then.
Matt_82 wrote:If nothing else it gave the impression that MS took online play more seriously than Sony did.
Matt_82 wrote:From a personal point of view, the lack of headset in the box wasn't really an issue for me as I had a headset from SCOM on the PS2. It definitely had an effect on the online though. If nothing else it gave the impression that MS took online play more seriously than Sony did. I think it's a mistake but a relatively minor one probably.
...like you now can on the Xbox One.Kernowgaz wrote:And another good thing Sony did was that you could use any Bluetooth headset.
Moto70 wrote:...like you now can on the Xbox One.
What people moaning about the lack of a bundled headset seem to be forgetting is that you can chat using Kinect.
Somebody as already said that you can't. I'm not taking their word over yours, but it did seem confirmed. Clarity would be good.Moto70 wrote:...like you now can on the Xbox One.Kernowgaz wrote:And another good thing Sony did was that you could use any Bluetooth headset.
Moto70 wrote:...like you now can on the Xbox One. What people moaning about the lack of a bundled headset seem to be forgetting is that you can chat using Kinect, so whereas the PS3 gave you no out-of-the-box option to chat the Xbox One does. I cannot believe the levels of, I can't think of any other word, fanboyism I am seeing.Kernowgaz wrote:And another good thing Sony did was that you could use any Bluetooth headset.
Moto70 wrote:...like you now can on the Xbox One. What people moaning about the lack of a bundled headset seem to be forgetting is that you can chat using Kinect, so whereas the PS3 gave you no out-of-the-box option to chat the Xbox One does. I cannot believe the levels of, I can't think of any other word, fanboyism I am seeing.Kernowgaz wrote:And another good thing Sony did was that you could use any Bluetooth headset.
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