Yeah for a single cutscene, it raises a lot of questions about the gameplay. A 'kill this target' mission on GTA could be done any way you like, more or less. The mission is accomplished when the target's health runs out. And they wouldn't work in a cutscene afterwards, because you could be chasing the guy all over town.ÂLazyGunn wrote:i was fully enjoying the free reigniness of the video up to the bit where the dude gets pulled out the car and shot, that must be scripted but for how many different ways to appehend him.
Speaking to Joystiq, Guay confirmed that the E3 demo is running on PC, but emphasized that Ubisoft Montreal is interested in getting Watch Dogs on "all the platforms we can." That means Xbox 360 and PlayStation 3 versions "for sure," Guay said. A Wii U version is still up in the air.
I don't see that would be an unrealistic possibility. Â Script the movement, set a camera angle, bosh.monkey wrote:Unless the characters are scripted but could be imposed on whatever backdrop the kill happens to take place in. Have I seen this sort of thing in Assassin's Creed or am I imagining it?
This, largely.adkm1979 wrote:I thought he was implying that we'll only ever see that one promising video, then it'll be lost in a mire of technical difficulties, and quietly cancelled mid-2015.
adkm1979 wrote:it was clear that whoever was playing had practised that level over and over, lining up the perfect camera angle at various points. Â You or I would find it difficult to do that, if we even had the inclination.Â
...Â"We have an ambitious goal on this. [Project lead] John [Morin] has a motto: make it less Michael Bay, more Michael Mann; less Transforms, more Heat," he says. Â ...
Matt_82 wrote:They also confirm smart phone integration.
adkm1979 wrote:Â The worry I have is that my first thought, when he switched all the traffic lights to green at just the right time, is that a truly random game world wouldn't necessarily have the right traffic at the junction to result in a smash.
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