Games can't be tomatoes, and if they were they wouldn't be worth playing, so restrictions are fine.krs wrote:Rules, rules, rules. Games can be anything they like. Restrictions won't benefit anyone.
Yossarian wrote:Half Life 2 was piss-poor.
Yossarian wrote:I generally agree with the 'games are about the gameplay' argument. Having said that, I loved The Walking Dead, and that was as much down to the story as the gameplay, although the two slotted together so well that it's kind of hard to know where one ends and the other begins.
JonB wrote:Games can't be tomatoes, and if they were they wouldn't be worth playing, so restrictions are fine.krs wrote:Rules, rules, rules. Games can be anything they like. Restrictions won't benefit anyone.
Yossarian wrote:I still want a film to be a good film whatever the genre or subject matter.
JonB wrote:Games can't be tomatoes, and if they were they wouldn't be worth playing, so restrictions are fine.krs wrote:Rules, rules, rules. Games can be anything they like. Restrictions won't benefit anyone.
hylian_elf wrote:The problem is that games where "gameplay is king" and that adhere to this notion of restrictions (on what games are/can be) are predominantly devoid of emotional feedback and thematic depth, or being more than just a (big boy's) toy. I like to see games try harder to engage with players on more than just a 'play' level, more than just pew pew and slash slash. There's a place for that and I love Halo and Bayonetta, but there's as much of a place for the likes of Proteus.Games can't be tomatoes, and if they were they wouldn't be worth playing, so restrictions are fine.Rules, rules, rules. Games can be anything they like. Restrictions won't benefit anyone.
JonB wrote:Yes, but what about tomatoes?
hylian_elf wrote:"Software-on-a-games-console of the year" then. I note your point, but I just look at it differently and cannot agree. So we agree to disagree then, yeah?
I can write lots and lots about games and movies and blurring lines and all that jazz, but I'm not one to write much. I just don't think it has to be one or the other, games can successfully mix the two and I think Last of Us is the bestest one to do that.
I mean. The gameplay in Half Life 2 wasn't exactly amazing, but see how much praise that gets! The shooting is rubbish compared to Halo. (I love them both almost equally.)
Dubs wrote:No, all games should be pure mechanics, no story or anything, that stuff is a threat to the medium. A medium that we, as Gamers, are duty bound to protect.
Moot_Geeza wrote:OK, I take it back now that I've been corrected by the masses. TLoU would be a great game - GOTY in fact - if you took away the story and character interaction. It's a moot point though, aha.
Play it for yourself Retro -after struggling with it for a while I thought it turned into a great experience, and they absolutely nailed the ending. I don't enjoy survival horror/stealth type games, and yet I got to the credits on TLoU. It was clearly doing something right, but for me it wasn't the sneaking, combat, puzzles or pressing triangle on every drawer and cabinet that kept me playing.
Diluted Dante wrote:I got maybe 10 mins into HL2. I'm thinking Bodycount will be the first I attack. Quite short and I won't care about doing everything.
GooberTheHat wrote:Made a start on Dark Soul.
GooberTheHat wrote:Made a start on Dark Soul.
stonechalice wrote:Much progress made? Or did you get owned repeatedly by hollow soldiers in the Burg? I'll be about tonight if you need a little jolly cooperation!GooberTheHat wrote:Made a start on Dark Soul.
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