Moot_Geeza wrote:Wandered around aimlessly for an hour, found somewhere I hadn't been, found a save point that didn't want to save my progress, then found a boss that killed me. Back to the save point on the other side of the world. Stupid fucking game.
AJ wrote:How is that going to improve things?
Moot_Geeza wrote:Exactly. I'm two hours in and I'm only kind of enjoying it. Can everyone at least admit that getting stuck on underwater spikes or in those plant traps is properly shit?
retroking1981 wrote:because he doesn't know where he is or what he's doing. He hasn't touched it for about a year.AJ wrote:How is that going to improve things?
Dark Soldier wrote:Don't get stuck then, simple.Exactly. I'm two hours in and I'm only kind of enjoying it. Can everyone at least admit that getting stuck on underwater spikes or in those plant traps is properly shit?
Moot_Geeza wrote:Wandered around aimlessly for an hour, found somewhere I hadn't been, found a save point that didn't want to save my progress, then found a boss that killed me. Back to the save point on the other side of the world. Stupid fucking game.
AJ wrote:I'm glad I gave up if there was a more difficult boss than the one I was on. Don't have time for that shit, the game's immediate mechanics aren't exciting enough to make it fun getting good at it.
hylian_elf wrote:By the way, if you're dying on a boss in Super Metroid and it's not Draygon (giant green prawn thing) without the "trick".... you're doing something wrong.
hylian_elf wrote:Lol! I agree getting stuck can be frustrating in a game. But that's not always the game's fault!
AJ wrote:Immediate mechanics meaning movement and the like which, while fitting perfectly with the game, are incredibly generic and uninspiring.
Moot_Geeza wrote:By the way, how come it's OK to recommend Super Metroid so highly/shake your Nintendo head at me, knowing full well I prefer my linear left to right platformers, yet you screw your face up at the thought of playing...Symphony of the Night
retroking1981 wrote:That's II as in the GB game. The GB one is fantastic for what it is but obviously in 2013 it was less impressive, thats why I added the year I played them tbh. Fusion was to streamlined, Other M actually plays well its just the whole story aspect that lets it down. A large part of Metroids atmosphere is created in the feeling of isolation etc.mrsmr2 wrote:And Retro, lists are crap but placing Other M above Prime 2 and Fusion makes me think you've got the list backwards.
davyK wrote:Has anyone got Prime Trilogy with the Wii controls retro fitted to 1&2? The collector in me always regrets passing on that one as it was a limited release.
Moot_Geeza wrote:By the way, how come it's OK to recommend Super Metroid so highly/shake your Nintendo head at me, knowing full well I prefer my linear left to right platformers, yet you screw your face up at the thought of playing Castlevania II or Symphony of the Night on account of their Metroidness? I should have made you play Wonderboy III: The Dragon's Trap.
hylian_elf wrote:Retro not wanna play SotN????!!!!!!?!?! Oh dear. FIX THAT NOW RETRO!!!!
davyK wrote:As soon as I discovered Castlevania:SOTN was Metroidvania I kind of lost interest.
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