Liveinadive wrote:1. Batman Rocksteady back at the wheel this should be a belter. 2. Mortal Kombat X I loved 9 and have high hopes for this. Fighting seems smarter than ever before and it is visually stunning. 3. Zelda Big ol'stonking Zelda adventure to sink my teeth into. 4. Star Wars Battlefront. It has been a long old wait but I have high hopes for this. 5. Starfox. A little apprehensive about this one. I worry the screentroller will be essential and ruin it. Still STARFOX!!!! 6. E3 The consoles are out, install base is at a good level all round, devs have had time with the hardware. Let's see what they can do. Honourable mentions that are PS4 so Will pass me by. No Man's Sky, Blood Bourne and HD Dark Souls if that is a confirmed thing.
adkm1979 wrote:Uncharted 4: A Thief's End I have really enjoyed these games, and find enjoyment where others find fault. While I would like a reduction in gun-play, I won't be hugely disappointed if there's a similar amount to the other games.
If it's a 7 it'll do me just fine. I may even tolerate a 6, depending on what the faults are.JRPC wrote:Wouldn't bother waisting your finger-crossing energies on The Order. It's a 6 or 7 at best.
Escape wrote:Does No Man's Sky still look weightless?
I wrote a crappy game once, with invisible circles around everything for collision detection. Naturally, non-circular objects had unfair collision zones, where the circle was making contact, but the visuals weren't. No Man's Sky has that sort of vibe about it to me. Floaty, like a Unity game. Hit a tree and just bounce off it awkwardly - unconvincingly, rather than crunching into it and exploding.
Paul the sparky wrote:Escape wrote:Does No Man's Sky still look weightless?
I wrote a crappy game once, with invisible circles around everything for collision detection. Naturally, non-circular objects had unfair collision zones, where the circle was making contact, but the visuals weren't. No Man's Sky has that sort of vibe about it to me. Floaty, like a Unity game. Hit a tree and just bounce off it awkwardly - unconvincingly, rather than crunching into it and exploding.
I've not seen any collisions in the videos so far, so I'm not sure what you're basing this stuff on.
If you want proper physics and brutal collisions which tear ships apart though, check out Space Engineers.
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