FIFA 13: EA improves on the best FIFA yet - but is it enough?
EA's tweaks and improvements promise to make you play differently...
By Andy Robinson for computerandvideogames.com
We've all seen the YouTube videos; Lionel Messi awkwardly snapping his leg, Fernando Torres performing an impressive triple summersault off the downed 'keeper and best of all, Andy Carroll's passionate kiss with Arsenal goalkeeper Lukasz Fabianski.
The features introduced in FIFA 12 were definitely more 'revolution' than 'evolution', but they were still flawed enough to produce some hilarious yet baffling video compilations.
FIFA 13 promises to fix that; the occasionally fail-prone Impact Engine has been prodded and improved - Messi's leg now doesn't break and Carroll realistically climbs off his almost-lover - and new attacking and defensive systems promise to make last year's Tactical Defending a whole lot more relevant.
It's a lot of little changes that on the back of the box probably won't look as impressive as last year's bulletpoints, but side-by-side certainly make FIFA 13 look a much better game than its record-breaking predecessor.
FIXING THE FAILS
The Impact Engine is the most striking improvement; last year the physics-based system changed the feel of virtual collisions and (most of the time) looked great. In FIFA 13 the computer AI will actually understand it, which means no more forceful faceplants ignored by the ref, and computer players that know they're a lot bigger and tougher than Shaun Wright-Phillips.
Defenders can now use their bodies - not just their feet - to block attacking players, which means pressing the tackle button and missing the ball no longer leaves you left for dead as it so often did in FIFA 12.
A stronger defender like Rio Ferdinand, for example, will figure out if the striker he's tussling with is much smaller and instead of going for the trademark FIFA 12 shoulder nudge, will barge in front of his man and shield him from the ball. He'll also do this in off the ball situations, blocking speedy players like Suarez from darting into the box to pick up a loose ball.
It looks great and as EA explained to us, it has further ramifications on gameplay. Defenders can now use the impact engine to affect how attacking players dribble the ball, using their physical presence to force extra touches and put them off balance. EA's created a whole new suite of animations just for this, and one example we were shown had a defender nudge his marker just as he struck the ball towards goal, putting him off balance and resulting in an easy save for the keeper.
This is just one of the ways EA hopes to eradicate those long lapses in possession caused by the introduction of Tatical Defending - and players who didn't know how to tackle with it. The 'First Touch Control' system is another; unlike previous FIFA's where 40 yard crosses are always magically trapped to the receiving player's feet, FIFA 13 will introduce a more realistic variety of control.
League 2 players will no longer perfectly trap long passes like Ronaldinho, and dodgy touches - which will depend on the player, his position and speed - can see the ball bounce or lost altogether, making it easy for the opposing team to gain possession.
It's realistic, tactical and makes you realise how absurd the old system really was. EA's promised the system won't be overused - so you won't lose the ball every time you hit a long pass - but if executed properly it could make for a more strategic game where pinging the ball about like Barcelona actually means something, and applying pressure can legitimately force mistakes.
ATTACK ATTACK ATTACK
Because only the best players can now trap the ball like Kaka in glue-glazed Adidas Predators, the superstars of the game feel as skilful as they are in real-life. The penultimate FIFA 13 feature EA showed us was 'Attacking Intelligence', which promises to result in computer players positioning and moving around the pitch in a far more realistic fashion.
The way it works is - and bear with us here - AI players now analyse space on the pitch differently. The virtual footballers now think two plays ahead instead of one, which means they can analyse entire runs rather than just their next move in to space.
It looks impressive, and even more so when EA points out that your teammates will now work out who the ball possessor is most likely to pass to next. This seemingly results in intelligent, flowing attacks with CPU wingers running to support the unmarked fox in the box waiting to strike, rather than the double-marked man with the ball. Compared to FIFA 12, it's a huge improvement.
FIFA 13 looks a step forward then, but it could potentially feel very different to play as well. EA's calling 'Precision dribbling 2.0' its finished, "complete" dribbling system. It takes the 360-degree movement introduced in the last game and introduces contextual elements, changing dribbling styles based on the situation such as 1v1 scenarios.
It almost looks like it dynamically integrates skill moves traditionally reserved for the left trigger and brilliantly, there's even a cut down version of FIFA Street's Street Ball Contol when your player isn't moving, allowing you to dance the ball around your feet with just the left stick.
Finally, the last FIFA 13 buzzword EA's talking about is 'Tatical Free Kicks', which allow players to order kickers to feign shots and run over the ball, while defending teams can command the wall to jump at will and dynamically add and remove players. EA hopes the new system will inject more 'cat and mouse moments' in multiplayer setpieces.
We came away fairly impressed with FIFA 13's gameplay improvements, even if we're still not clear where the 'big new feature' is.
Last year's game broke records and was arguably the best ever, side-by-side FIFA 13's army of advancements look to have made a more tactical, balanced and realistic footy sim. Is that going to be enough to impress the fans? We'll give you a better idea when we get actual hands-on time in a few weeks.
Plan M wrote:It's a mode aimed more at the younger gamer though, surely? Having a team of Ronaldos and Messis is tiresome and far fetched. I want more modes like being able to play through a whole season with a friend against the CPU, ranked 2v2 modes etc. 11v11 needs GP be scrapped too, its awful and doesn't work.
That's a cracking idea. The main bugbear with the online clubs 11v11 mode was having to play against other people. Quitters made it a nightmare, you'd sometimes only play one full game in an hour.Plan M wrote:Yep that would be cool, unfortunately EA only seem to bring out crappy ideas like ultimate team. It definitely needs more online modes, I would love to be able to play through a career mode with a friend.
daviedigi wrote:well olis 40ish and im halfway thru my 30's also theres a group of close friends i have all in there early 30's (theweeble, slickus, etc) and we only play ultimate team, except on fifa monday (tonight woop woop) were we play 2 v 2. the tournaments on ultimate team can be played 2 v com (or more vs com if you wish). you cant have the same player on the pitch or starting 18...so no subbing messi for messi or such. you can have them twice but they just go in your club as a (forget what its called but its when you have 2 of the same thing and arent allowed to use 1....though you can swap 1 for the other before a match). ultimate team is like the best bit of master league from pes done better. its perfect footy fodder for footy fans. *i got a blue card last week hes a centre back for new york red bulls called pearce ...hes only at silver level but as hes a blue rare i jumped about the room with excitment. sold him for 85,000 on auction and built a whole team to my desired formation. i now have an awesome team that will only get better......love it.Plan M wrote:It's a mode aimed more at the younger gamer though, surely? Having a team of Ronaldos and Messis is tiresome and far fetched. I want more modes like being able to play through a whole season with a friend against the CPU, ranked 2v2 modes etc. 11v11 needs GP be scrapped too, its awful and doesn't work.
afgavinstan wrote:Let's just thank our fucky stars EA haven't decided to make the cards real and buyable from shops. That would fucking ruin me.
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