Vela wrote:What defines a game? I keep it simple. The Duck test is enough for me. Chess, Journey, Walking Dead, Heavy Rain, Halo, Street Fighter, Wii Fit, Electroplankton, Farmville, etc are all games to me.
Agree with that. I think how to tell stories to games' strengths is the point, rather than how to make games fit traditional storytelling methods, because they don't tend to fit well.Brooks wrote:Unfortunately I just don't find them especially interesting. For me, the intellectually compelling challenge is marriage of writing and (fresh) themes with the rule states of games and more open-ended simulation. If a Journey was twinned with Dark Souls it'd be supremely satisfying.
adkm1979 wrote:I don't think that 'style' of game is a game at all, and it depresses me that drivel like Journey and The Walking Dead are being mentioned. These things make the mistake of removing anything that makes the game a game
Semantics, surely on the "games" front, but you've perhaps missed what I saying anyway. I was referring to "games" that explore emotions and relationships and tell stories in a different way to the traditional, rather than Cage's own brand.adkm1979 wrote:The fact that you say that you like that 'style' of game, though, makes me think we are talking at cross purposes. I don't think that 'style' of game is a game at all, and it depresses me that drivel like Journey and The Walking Dead are being mentioned. These things make the mistake of removing anything that makes the game a game, and all that's left is a story told by people who aren't as good at storytelling as those they are imitating.
Vela wrote:What about high res asset tours like most modern blockbuster games? They pretty much revolve around going where you're told to, and hiding behind a waist high rock/wall/hedge before shooting/stabbing a pirate/zombie/nazi/criminal. Interspersed with linear hold-up-and-press-A-when-I-tell-you-to platform jumping. To me, those types of games are far less fluid than say Chess, which has possible outcomes, a contest of wits and many routes to get there. The only challenge in blockbuster/traditional games is perseverance with arbitrary difficulty spikes. Or contrast with Electroplankton where the challenge is highly variable and will vary from one person to another as to whether it is about the end product or tinkering and discovery. Or perhaps another example might be Art Academy.
Brooks wrote:Games aren't music. Applying "game" to something that fundamentally doesn't subscribe to any of the understood connotations of the term is to muddy the term to no worthy end but, again, one of ease of sale. It certainly doesn't enrich it.
AJ wrote:Heh. I just thought some more about it and, more importantly, looked up "game" in the dictionary. I now no longer have a problem with calling any of the things mentioned by that term. So, this, which is what originally caused me to post about the subject is, aside from the fact that we're all free to decide our own definitions for language, categorically wrong.
No, no, let us get into that discussion, since you're the one who brought it up. The Oxford Dictionary defines a game as a "(form of) contest played according to rules and decided by skill, strength or luck". Off the back of that, you can't declare me as categorically wrong. Thanks for trying, though.AJ wrote:OED, among others, says you can call it a game. But let's not get into that discussion, it's silly; we should all know what we mean when we use the term in context.
It may well be one thing that defines a game, but you've made the mistake of reversing it and saying that if it is then interactive, it is a game. This is incorrect. A pop-up book is not a game. A microwave is not a game. A Christmas pantomime is not a game. Device 6 presents itself as more of an interactive story than a game, but has puzzles which the player possibly might not work out, and then cannot continue. It is more of a game than some of the defended titles here.ShabbyMcCrabby wrote:I'd say if there was one thing that defined a game it'd be interactivity.
OED wrote:game
Pronunciation: /geɪm/
noun
1. a form of competitive activity or sport played according to rules
2. an activity that one engages in for amusement
[...]
monkey wrote:I think we can all agree that, by any definition, Journey is shit.
monkey wrote:Done. Now what?
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