mistercrayon wrote:Which is the more legit victory? Savestates all exits Straight through with liberal use of lakitu/jujem
davyK wrote:retroking1981 wrote:There's a level on World 8 of 3 thats extremely hard without the P-Wing, I remember having to save one for it when I was a kid. Would be interesting to play that now and see how tough it is in hindsight.
Aye. Remember that one well. Ended many a game.
I remember playing 3 through warpless one Saturday. I may have done all levels and played all the bonus games and coin airships etc - can't remember - but it took me North of 5 hours. Maybe even 7. I can't remember exactly as it was the early 90s. On the NES - no saves or passwords - and I don't believe I had to continue.
There are 100% speed runs under 2 hrs though.
davyK wrote:Jujem is the cloud powerup that lets you skip a level. Problem is though if you lose a life in the subsequent level it throws you back before the level you skipped with Jujem - so it's a bit of a gamble.
mistercrayon wrote:Not if you use it directly before a pipe!! Or more accurately, a pipe counts as a level.davyK wrote:Jujem is the cloud powerup that lets you skip a level. Problem is though if you lose a life in the subsequent level it throws you back before the level you skipped with Jujem - so it's a bit of a gamble.
Moot_Geeza wrote:Probably has something to do with giving up more readily. Anything with infinite continues would eventually get finished when I was a kid.
davyK wrote:Also remember if you hit the end of level target going at full speed you always get a star card.
davyK wrote:SMB3 is tough but there are plenty of 1UPs to be had. I had the memory card game down pat (there are only one or two boards to memorise) and I could also get the max 1UPs out of the picture lineup game. Also remember if you hit the end of level target going at full speed you always get a star card. Get 3 star cards and you get a 3UP. The fact that you only go to Super Mario status when you take a hit when wearing a suit helps too.
mk64 wrote:forgotten the combinations for the version of this in SMW in the room with three boxes, left middle or right then you jump up and get i think 4 go's. Used to know all of them by heart.davyK wrote:SMB3 is tough but there are plenty of 1UPs to be had. I had the memory card game down pat (there are only one or two boards to memorise) and I could also get the max 1UPs out of the picture lineup game. Also remember if you hit the end of level target going at full speed you always get a star card. Get 3 star cards and you get a 3UP. The fact that you only go to Super Mario status when you take a hit when wearing a suit helps too.
Gamermike wrote:...probably because of warp whistles. The way you get the first on world 1 level 3 felt unique back then, as it seemed like a glitch rather than something you could stumble upon.
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