Djornson wrote:Had a bad night. Every team i joined was just widowmaker and hanzo. Suffice to say we lost. Frustrating, do people not notice it you know, not working?
TheDJR wrote:Everyone is pretty fun.
TheDJR wrote:Ok reg
mistercrayon wrote:TheDJR wrote:Everyone is pretty fun.
If that was true then there'd be a decent variety. I suppose you can be pedantic and say everyone is X fun but it's irrelevant if one or two are 10X fun.
mistercrayon wrote:I think this game is much more geared for organised play. The passive aggressive way it gets you to create a balanced team is a crutch. Also a problem that just wanting to jump in natural synergies become harder to implement. Also: jealousy/envy. Why should I be mister shit character because other guy has chosen fun guy.
Knight wrote:mistercrayon wrote:I think this game is much more geared for organised play. The passive aggressive way it gets you to create a balanced team is a crutch. Also a problem that just wanting to jump in natural synergies become harder to implement. Also: jealousy/envy. Why should I be mister shit character because other guy has chosen fun guy.
Good crutch or bad crutch? They've been very explicit that they wanted to have MOBA style organisation in game rather than the standard run and gun, ignore your teammates, gameplay on show in TF2 (although apparently there was a small competitive scene who treated the game in an organised fashion) and in most FPS games these days. Why anyone would disagree with this approach I don't know. It is literally a team game, the team actually being important isn't massively surprising. It means that the individual 'fun' is subsumed into the bigger team picture. The game is at its most fun when the team is functioning well and your support character is helpfully 'supporting' other characters. Playing as mercy in such a way that some of your tank characters literally will not die is super fun. Sure you run the risk of teammates not playing ball but in public games that's the reality. And often it will work well.
Nexx wrote:I don't remember ever coming up against an enemy Zarya which is odd because she's amazing.
mistercrayon wrote:It seems like a have cake and eat it approach. To me the me the crutch suggests the game needs a casual audience (for money reasons) but is somewhat unsuited to that kind of play, ie without organising and strategy. It effectively forces a play style on players which isn't ideal in this sort of game.Good crutch or bad crutch? They've been very explicit that they wanted to have MOBA style organisation in game rather than the standard run and gun, ignore your teammates, gameplay on show in TF2 (although apparently there was a small competitive scene who treated the game in an organised fashion) and in most FPS games these days. Why anyone would disagree with this approach I don't know. It is literally a team game, the team actually being important isn't massively surprising. It means that the individual 'fun' is subsumed into the bigger team picture. The game is at its most fun when the team is functioning well and your support character is helpfully 'supporting' other characters. Playing as mercy in such a way that some of your tank characters literally will not die is super fun. Sure you run the risk of teammates not playing ball but in public games that's the reality. And often it will work well.I think this game is much more geared for organised play. The passive aggressive way it gets you to create a balanced team is a crutch. Also a problem that just wanting to jump in natural synergies become harder to implement. Also: jealousy/envy. Why should I be mister shit character because other guy has chosen fun guy.
In a team based game I fail to see the problem with this. And so much of the fun of the game is variety, not just using one character, so that being encouraged by the very balance of the different heroes is a great idea.It effectively forces a play style on players which isn't ideal in this sort of game.
TheDJR wrote:Who is everyone maining so far? I'm Reaper, tactical flanks yo.
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