I remember playing both ISDD and Problem X on SFIV in my group when we went to SVB that time. ISDD raped me, but I almost had X. He has improved so much over the years. Watched him live on SFIV at one of the EGX in London, was quality.
So I was scheduled to play Superraid who couldn't make it, but the now mythical figure known as Jugg Jugg purchased his tickets from him. He beat me first game, then put Daigo into losers, lost in winners final of the pool, played Daigo in losers final, and sent his ass home.
It's the turntaking lagginess that put me off. Tit-for-tat until someone gets brave and presses a button that might work, or might just blow up in their face. Reactionary interrupts are needlessly hard.
It's not that I hate what Supers do, I just don't like their non-permanence and frequently unilateral possession. I wouldn't mind if players had a set amount at the start of every match, from one to four.
That's how I'd implement Rage in Tekken: something like 15 seconds available per fight (I dunno if that's too much without testing), accessible whenever the player likes. That way, you wouldn't be penalised against a low-life Rager if you'd saved yours.
I like the mesh to come from different player and character styles, and though systems are a necessary part of that, they should never be noticed as dominant by themselves. 3S Chun's Super...
He could've just said they came from another planet but seems keen to convince people with his bullshit pseudoscience that he knows stuff. I wouldn't trust him with my lunch. - SG
May try out the new character soonish. Not sure how many points I have though.
I think Capcom should just call an amnesty, and give mans all the recent content to appease the insipidity.
"I didn't get it. BUUUUUUUUUUUT, you fucking do your thing." - Roujin Ninty Code: SW-7904-0771-0996
Think that why sf5 arcade edition is being packed the way it is. It's the basic disc with codes in the box for the download content. Be wary of that as a second hand purchase as it will just contain the basic version.
Once released I think a single fighter costs 5.99 euro (maybe 4.99 sterling) or you could do fight money for 100000 which sounds a lot but if you rinse the story modes for each character, basic easy survival, and do a few missions you'll easily rack that up for one fighter ( I've got a few stages, outfits and akuma with fight money)
If you haven't played much of the single player stuff before there is lots of fight points to mine. The problem has been once that's gone you only get 50 for an online fight which slows things down but the missions that come up ever few weeks are very issue and will yield around 6 to 7000 points each time.