Yeah, I thought my SRIV character was great, and it really helps that it had the voice to match.Brooks wrote:I think the character creation suites are the only good thing about current AAA titles. And Saints Row has the best of those.
Blue Swirl wrote:It's true. Everything you learn about Freeman is via how the other characters react to you. Chief manages to display a range of emotions without ever taking his helmet off. The plot of the Halo games is bat shit insane at the best of times, but that's a massive achievement for Bungie.dynamiteReady wrote:You get to see Master Chief in the game though, don't you? I don't think Freeman appears on anything but the box art.
Shenmue had a surprising amount of choice within its boundries but I'm not sure that would matter if you only ever saw one solution to the puzzle you just solved. I suppose a righteous revenge story is always easy to go along with.b0r1s wrote:I was fully immersed in playing Shenmue all those years ago on the DC, despite the fact that the character was fixed. And I think it was because of all the little, simple actions through the day somehow made me suspend disbelief more.
IanHamlett wrote:Freeman isn't strong and silent, he's mute and it's weird. I can see what they were trying but it didn't work. Master Chief just seems like they couldn't commit to a flat or a round character, leaving him as a gruff badass with no backstory or personality. I'm not making a case for Modern Warfare but Sgt Price is at least as badass, has some backstory, a hint of personality, and a fucking big moustache.
Blue Swirl wrote:Gordon Freeman absolutely worked, in that you build his personality in your head via how other characters talk to you/him, with you filling in the blanks. He's you whilst at the same time being him - in typical Valve fashion you feel like you're making your own choices but you still end up playing like a selfless good guy because of how the other characters see you.Freeman isn't strong and silent, he's mute and it's weird. I can see what they were trying but it didn't work. Master Chief just seems like they couldn't commit to a flat or a round character, leaving him as a gruff badass with no backstory or personality. I'm not making a case for Modern Warfare but Sgt Price is at least as badass, has some backstory, a hint of personality, and a fucking big moustache.
davyK wrote:Couldn't care less about characters in games. At the tittle tattle, button mashing and costume selection just gets in the way. But then I'm not one for narrative in games. Mario's grunts and hollers in M64 convey a character inasmuch as he comes across as a up for a scrap, but that's enough for me.
dynamiteReady wrote:Nintendo appeared to catch on very early with Samus Aran... To think that you'd blasted and rolled through the entire game as some kind of mindless space marine (tm). You'd have blatantly assumed the character to be male, because of the experience you had guided the avatar through. Even the modern versions of the game subvert this very common preconception (of strong lead male roles), even though the mystery was dispelled almost 30 years ago.
Sorry, I never bothered with any of the fan fiction.Regarding Chief, 'no back story' seems like a stretch when hints as to his origin are dropped throughout the series, especially in the flashbacks in Halo 4.
IanHamlett wrote:A guy like that is going to walk into some of the rooms he walks into, and meet some of the people he meets, and say nothing?
IanHamlett wrote:Sorry, I never bothered with any of the fan fiction.Blue Swirl wrote:Regarding Chief, 'no back story' seems like a stretch when hints as to his origin are dropped throughout the series, especially in the flashbacks in Halo 4.
IanHamlett wrote:As far as Modern Warfare goes, most of the soldiers were disposable. Many of them were literally disposed of. The MW trilogy is Price's story so it's no coincidence he's the good character.
IanHamlett wrote:Just because CoD 1,2,3, WaW, BlOps, BlOps2, Ghosts and AdWar are shit, it doesn't remove from MW. RoboCop will always be great even though the 2,3 the TV movies, the TV show, the kids cartoon, the comics, the toys and the reboot all suck balls.
IanHamlett wrote:(...) but maintaining the tenuous illusion of all these people talking to a guy, that never responds (because it's me right?), about event's that I wasn't there for (because.. wait, what?), needed too much effort from me. Just standing in the wrong place made a scene seem strange. I was put in the strange position of being a silent actor in a play where I was also the only member of the audience.
IanHamlett wrote:I remember posting about the problems with game stories in the old forum. One problem is not being able to create horror movie style tension because, unlike the girl checking the basement in Teen Slasher 5, the viewer is controlling the main character. That poor girl doesn't even know she's in Teen Slasher 5.
JonB wrote:I definitely found the HL2 approach weird. It's like when I'm at home on my own and only have the cats to talk to. So for the most part Gordon would just stop listening and end up going to the other side of the room or jumping about to see how silly it was that whoeveritwas would just keep talking to him regardless. The cats do that too.
Smang wrote:silent protags usually leave the bigger impression on me. things like another world, limbo, transistor and some of the games mentioned earlier in this thread nail that - most of the characterisation is gleamed through NPCs reactions to you or communicated visually. good writing is actually very rare i think - Joel & Ellie immediately spring to mind, i'm sure there are a few others but im drawing blanks. that said, i also love cheeseball OTT mofos like Dante (real Dante) and the main dude from Vanquish, these guys know they're in a video game that bends to their rules.. Fighting games might also be the best example of 'silent characterisation', where everyone literally wears their heart on their sleeve. this has led to long time players of these games forming rather strong links with their mains, at least if their choices aren't determined by tiers. as mentioned by dynamite earlier, this led to sf3 being somewhat unpopular, as only 2 characters had returned, whereas in alpha only 2 of the characters were brand new.
Smang wrote:i also love cheeseball OTT mofos like Dante (real Dante)
dynamiteReady wrote:Yeah... Fighting games are a strange one.
dynamiteReady wrote:Come on... You're the dude that persuaded me to watch City Lights... Mario (and perhaps games as they stand right now) channels the spirit of the silent movie era, more so than any other form of entertainment.Couldn't care less about characters in games. At the tittle tattle, button mashing and costume selection just gets in the way. But then I'm not one for narrative in games. Mario's grunts and hollers in M64 convey a character inasmuch as he comes across as a up for a scrap, but that's enough for me.
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