mistercrayon wrote:I don’t really get “RPGs” at all. They seem to contain so many contradictions as games that I can’t really fathom the appeal. If people are into story why have patience for something that gatekeeps the story behind a lot of work. (I imagine it’s like reading a book but having to do ten dumbbell curls between pages). If people are into clever battles the. Why as a percentage are the battles mundane compared to the number that stumbles you. It’s as a whole really weird.
AJ wrote:Is there a reason for the Japanese influenced name, or are the developers just dicks that think it's cute?
thought it was just me who didn't get "it"AJ wrote:Yeah, I thought Undertale was overrated bollocks, too.
And this is a weird comment. One of the reasons FF7 in particular is so well regarded (including by me) is the flexibility of the combat. There are a ton of things you can choose to do and some clever strategies required to beat the tougher enemies.AJ wrote:The biggest problem I found, back when I used to play them*, was all the battles where you wouldn't have to think or anything; every input you made was the only one you could in the situation and you'd repeat it over and over. It was like working in a data entry position, basically. * FF6-8 and Chrono Trigger, basically.
ShabbyMcCrabby wrote:I feel like I've never gotten JRPG combat stuff. It tends to feel fairly rote but then again I tend to not experiment much while playing games so it's probably on me.
regmcfly wrote:I found the Brave / Default mechanic in their past two games to be one of the most tactical I've come across, to the extent that for a single move I'd spend minutes working through what I could or should do, and for certain enemies and bosses, writing down what their attack values were so I can figure out how long I could default. When you get to some of the later bosses, particularly in the first game, that was invaluable. I have hopes that Octopath has a similar depth, not unfounded as they've got it right the last two times. Plus, my idiot picture book edition dispatched this morning so I'm fucked either way.
JonB wrote:People who aren't into JRPGs not liking Undertale is hardly a shocker.And this is a weird comment. One of the reasons FF7 in particular is so well regarded (including by me) is the flexibility of the combat. There are a ton of things you can choose to do and some clever strategies required to beat the tougher enemies.AJ wrote:The biggest problem I found, back when I used to play them*, was all the battles where you wouldn't have to think or anything; every input you made was the only one you could in the situation and you'd repeat it over and over. It was like working in a data entry position, basically. * FF6-8 and Chrono Trigger, basically.
It is often like that at the beginning of a JRPG, because they tend to introduce the different systems gradually, but most of the good ones will be pretty complex after a while.
cosmicjellybean wrote:regmcfly wrote:I found the Brave / Default mechanic in their past two games to be one of the most tactical I've come across, to the extent that for a single move I'd spend minutes working through what I could or should do, and for certain enemies and bosses, writing down what their attack values were so I can figure out how long I could default. When you get to some of the later bosses, particularly in the first game, that was invaluable. I have hopes that Octopath has a similar depth, not unfounded as they've got it right the last two times. Plus, my idiot picture book edition dispatched this morning so I'm fucked either way.
I cancelled my big book edition, which I already regret but I had a preorder for half the price and couldn't justify it to myself. Let me know how cool it is!
Completely agree about brave/default system, it allows you to spam kill weaker enemies, and later on figure out the best way to build an advantage against almost impossible bosses (4th run chapter 5 grrrr).
Oh also how was Cyrus in Octo? I've just got to Atlasdam.
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