g.man wrote:First impressions of this are that it's not just bad, it's unspeakably bad. The controls are appalling and all you get is two preset options, both of which are garbage. Why in the name of God can you not re-map the buttons to suit yourself??? If your going to have a game where the primary function is jumping, then you don't put that function on the left fucking bumper and then deny players the option to move it elsewhere. Jesus wept. Would it have been too much to let me move it to the right bumper, or anywhere else for that matter? Gah! Faith has no weight or presence in the world. She just glides about as if she's on roller skates and the combat is total ass. You just don't feel connected to the world at all. The idea that all your moves are unlockables that must be earned is terrible. The majority of your moves are pre-unlocked in the beta, fuck starting the game proper without them. What idiot thought that would be a good plan? I got stuck on a girder underneath the walkway the game wanted me to be on during the tutorial and couldn't get off it. Movement in any direction was instant death and then the game would just re-spawn me on the same girder. The only way to progress was to reload the last checkpoint and do the entire section I'd just blundered through again. Well done Dice. None of what your doing feels either intuitive or in any way awesome. Seriously, parkour has already been done to perfection this gen. Didn't Dice think it might be a good idea to look at Dying light and see just how fucking far ahead the competition is now? The icing on the cake has to be the dialogue and cutscenes which are absolutely cringeworthy even by genre standards. I find it hard to believe that someone was actually paid to write this puerile guff. They've been working on this title for years now by all accounts, and it just beggars belief how little progress they've made in all that time. This really is an absolute stinker. just awful g.man
afgavinstan wrote:But I really liked the first. Hmm..
Can definitely say I won't be paying full whack though.
AJ wrote:How much of it's combat, then? I can deal with a bit of combat punctuating the navigation, but not navigation just being to get between combat areas.
Ha! I'm pretty sure the intention of the beta wasn't too sell people other games...
Syph79 wrote:G speaks the truth. I thought Dying Light was going to be a stinker, but it is awesome.
Kow wrote:Dying Light is a good game which is punctuated with some absolute shite moments. Running about, clambering up stuff and jumping off roofs doesn't get old, though.
Bob wrote:Kow wrote:Dying Light is a good game which is punctuated with some absolute shite moments. Running about, clambering up stuff and jumping off roofs doesn't get old, though.
Cliched characters, a rubbish Rpg system and dull, repetitive missions. Solid game, much the same as Dead Island, fun unpolished fare. It's complete absence from every GotY list I read was no surprise.
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