Indeed, the motive for this punishing movement speed was likely an attempt to make players more thoughtful and observant regarding their surroundings, but I can’t help but feel an arrogance in that design decision. Forcing the player to “take it all in” rather than making them want to is a case of developers simply strongarming appreciation.
Perhaps if the world of Everybody’s Gone To The Rapture was worth appreciating, I’d have been more forgiving. Sadly, as with Dear Esther before it, I can’t find myself particularly invested in a vacuous empty space with disembodied voices telling snippets of vague story. The characters themselves may be heavily invested in their lives, but I, a disconnected observer, am not. There’s not enough history or flesh provided in Rapture‘s writing to make me want to listen.
Bollockoff wrote:I don't even know why they're in games development if they choose to create projects with a veneer of interactivity like this highlighting all the pitfalls of the medium while using none of the potential.
Dark Soldier wrote:Sterling is meh, but he has kind of a point. It's an exceptionally empty world, but it works for me.
Bollockoff wrote:Reminded me of "To the Moon" where it seems the writer doesn't realise he's portraying his characters as morally bankrupt.
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