Yes please.Bollockoff wrote:Outsourced their new console to Sega.
mk64 wrote:When is a sequel a real sequel? As a player, do you want to see change or more of the same? How should developers strike that balance? What is important to see in a sequel? Can sequels over-do it? Run dry?
Moot_Geeza wrote:Strider 2 on the Playstation was a real sequel. Strider 2 on the Megadrive was not.
Moot_Geeza wrote:The idea behind Portal was new to me, and it's hard to imagine a better first attempt than the original. I'm sure there were 2D games that messed around with teleporters and such, but none spring to mind, and to execute the idea so well in a 3D environment was genius.
hylian_elf wrote:Hadn't it already been done in Prey?Moot_Geeza wrote:The idea behind Portal was new to me, and it's hard to imagine a better first attempt than the original. I'm sure there were 2D games that messed around with teleporters and such, but none spring to mind, and to execute the idea so well in a 3D environment was genius.
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