RamSteelwood wrote:Davy, did that converter not work or did you just go with keys anyway last night?
yep, this is a concern...but at the same time, not wanting to sound stubborn, but it's how I want the game to play...having it so the cars don't tip just doesn't appeal to me. maybe i'll come up with a better balance, or an alternate 'starter car'.Birdorf wrote:but I'd be worried that it might put new players off and have them rushing to give a negative review.
davyK wrote:What about having temp damage that slows you down while its active? Might be a good feature to have that.
Whoops. So the code for this was in place and had been working, but some other code changes had actually stopped it from working!RamSteelwood wrote:I already done this....
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