XOMuggins wrote:I found Bloodborne a fairly frustrating and boring experience. Didn't like Dark Souls either. Erm...
hylian_elf wrote:WorKid wrote:The Orange Box can fuck off with its 10. Putting two 9s and an 8 on the same DVD does not make a 10.
Yes, Ep1, Ep2 and Team Fortress don't make a 10. I'm guessing the 10 was cos of HL2 and Portal.
Yossarian wrote:Sorry, Halo 2 did that.Dinostar77 wrote:COD4: bought mutiplayer online shooter to the masses.
Yossarian wrote:Dinostar77 wrote:COD4: bought mutiplayer online shooter to the masses.
Sorry, Halo 2 did that.
Facewon wrote:Yossarian wrote:Sorry, Halo 2 did that.Dinostar77 wrote:COD4: bought mutiplayer online shooter to the masses.
Saved me the trouble.
regmcfly wrote:Sales figures seem to suggest Halo 2 sold an impressive 8 million copies. Cod 4 sold over 18 million which is getting into the Carnival Games levels of saturation The 'It was available on more things' argument doesn't preclude it from bringing it to more people, and I'd likely reckon the majority of sales were 360 due to the PS3 only really arriving in 2007.
Remember reading that like it was yesterday.It’s a game designed to exhaust the world’s supply of adjectives. It’s a world littered with riches - tiny details sewn into a vast, varied and utterly spectacular canvas. [Sept 2005, p.90]
On Mario 64, Edge wrote:The world of videogaming has just changed forever. The prospect of what Nintendo can deliver further down the line truly boggles the mind.
On Mario 64, Edge also wrote:Though far from epic in scale, SM64 manages to eke additional gameplay from each level by tasking the player with a series of challenging sub-quests.
Edge wrote:It would be wrong to say that the Tomb Raider series gradually palled because the format became familiar. Wrong. Looking back, Lara's first outing had better set pieces and more imaginative puzzles. The dinosaur encounter and the Midas' hand conundrum still remain standout moments. While controls and animation were tweaked for subsequent iterations the level design lacked inspiration...
...The games will always sell, but many hope for a touch more imagination when Lara finally makes it onto PS2.
In 2002, Edge wrote:Games platforms gear up for online gamble
As the major console manufacturers prepare for the tardy broadband boom, Edge offers its analysis of what the major online platforms have to offer
[shortly below]
Even Nintendo, which continues to treat online gaming with some scepticism, has announced that its own network adaptor will be released before the end of the year in the US and Japan.
Edge wrote:But it's worth remembering that barely a tiny minority of British households currently subscribe to broadband services (about one per cent), while only a third have access through a dial-up connection. Although analysts expect these figures to increase to meaningful levels by the year 2005, there is simply no guarantee that online gaming will provide either a stable source of revenue for Sony, a boost to market share for Microsoft, or indeed a stimulus for design innovation.
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