cockbeard wrote:It didn't have more colours, and it had bigger uglier scanlines
cockbeard wrote:It didn't have more colours, and it had bigger uglier scanlines
hunk wrote:All these 'displaymodes' were practically non existant on consoles until dreamcast arrived.
In that respect the dc really was a game changer and PS2, gamecube and xbox had to follow suit. Full screen 60Hz support became the norm in both PAL and NTSC territories.
I still remember PAL Halo1 on xbox rendering in 50Hz though. A fine game but not as smooth a conversion as could be. Of course, all this is irrelevant today due to everything being hdmi out but back in the day this was a big thing.
hunk wrote:It was weird how in Europe in the 90's almost every telly supported Scart rgb but consoles never fully utilised the standard. Crappy pal ports were everywhere.
This started by talking the NES mini, and what games would be included if something similar was done for other consoles. So it's more about creating a list of the classic games on each machine.retroking1981 wrote:Also arguing over SFII on SNES or MD (in the sister thread) is hilarious. They were good for their time but SFII Collection on PS or Saturn are the definitive versions.
hunk wrote:All these 'displaymodes' were practically non existant on consoles until dreamcast arrived. In that respect the dc really was a game changer and PS2, gamecube and xbox had to follow suit.
hylian_elf wrote:Definitive versions? In that case reworked SSF2THD on XBLA is besht
AJ wrote:hunk wrote:All these 'displaymodes' were practically non existant on consoles until dreamcast arrived. In that respect the dc really was a game changer and PS2, gamecube and xbox had to follow suit.
Surely it's more that TVs with those features had started becoming common at that point, rather than everyone going "look what Sega are doing, we better do that too."
retroking1981 wrote:Na that's a remake.hylian_elf wrote:Definitive versions? In that case reworked SSF2THD on XBLA is besht
hylian_elf wrote:In that case doesn't matter between SNES version of a game or PS1 or 2.Na that's a remake.Definitive versions? In that case reworked SSF2THD on XBLA is besht
retroking1981 wrote:It does. The SNES version was a port of the arcade game, whereas the 32Bit game was arcade perfect.hylian_elf wrote:In that case doesn't matter between SNES version of a game or PS1 or 2.Na that's a remake.Definitive versions? In that case reworked SSF2THD on XBLA is besht
Thats not to say we can't have both the HD Remake and the Arcade perfect versions. The point is we haven't go the shitty 16Bit ones.
In the 16Bit thread we settled on both NHL 93 and 94, as both have a strong case for being the best one. Lets discuss and educate.
I thought we were talking about that weird time? I also like the 16 bit versions of SF2 for some reason but I'm just weird.retroking1981 wrote:PAL ROMs should only exist if the game was exclusive to EU, in which case it would be full speed anyway. The point of this thread seems lost on some. We're not listing our fav games per se but attempting to create a definite list of games to create an elite rom set. For that reason NTSC over PAL or what pad was preferable is irrelevant. Of course we're gonna get the full speed ROM and you can use pretty much any pad you want. Also arguing over SFII on SNES or MD (in the sister thread) is hilarious. They were good for their time but SFII Collection on PS or Saturn are the definitive versions.
AJ wrote:Surely it's more that TVs with those features had started becoming common at that point, rather than everyone going "look what Sega are doing, we better do that too."All these 'displaymodes' were practically non existant on consoles until dreamcast arrived. In that respect the dc really was a game changer and PS2, gamecube and xbox had to follow suit.
retroking1981 wrote:PS2 was especially bad, there was many a 50Hz release on it.
There may be a very good reason for that.retroking1981 wrote:The point of this thread seems lost on some.
retroking1981 wrote:Why are the colour pallettes different? Never heard of that before?
retroking1981 wrote:hunk wrote:It was weird how in Europe in the 90's almost every telly supported Scart rgb but consoles never fully utilised the standard. Crappy pal ports were everywhere.
Not quite true. I recall Saturn units being recalled as they only shipped with RGB scarts, they were repackaged with RF units.
Most of us still gamed in bedrooms back then on either portables or hand me down TVs with a wooden finish.
50Hz was kind of a necessary evil, if not we'd have been gaming in b&w with rolling pictures and no sound.
retroking1981 wrote:hylian_elf wrote:In that case doesn't matter between SNES version of a game or PS1 or 2.Na that's a remake.Definitive versions? In that case reworked SSF2THD on XBLA is besht
It does. The SNES version was a port of the arcade game, whereas the 32Bit game was arcade perfect.
Thats not to say we can't have both the HD Remake and the Arcade perfect versions. The point is we haven't go the shitty 16Bit ones.
In the 16Bit thread we settled on both NHL 93 and 94, as both have a strong case for being the best one.
Lets discuss and educate.
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