JonB wrote:I tend to prioritise ditching strikes and defends at shops now. Unless there's something really worth having. It's a weird adjustment to make from most other types of game, where there's no penalty for hoarding. Refusing a reward seems so counterintuitive, but it's sometimes key to success.
Kow wrote:I see between Switch and PC I have about a hundred hours put into this, which is loads for me. Then I see how many hours you lunatics have played for. I mean, don't you have any other things in life to do, even other games?
Kow wrote:Seriously, how can anyone find the time to put literally thousands of hours into a game?
Kow wrote:I've had it for two years!
Kow wrote:To get to even a thousand hours you'd have to put in ten hours a week, every week for two years straight. That's crazy.
Gremill wrote:I've 'only' put about 300hrs into this on the Switch and I'm beginning to think I might have a problem. It's just too easy to pick up between meetings whilst working at home, or when the other half is watching shite telly.
hylian_elf wrote:Picked this up again after a break. Haven’t really played with Watcher much. Question: is Judgement basically a heavy hitting card for just 1 energy cost?! I upgraded it and seems I can just kill anyone under 40hp?! At first, I didn’t understand what Mark did and thought it was shit. Would be good if I had more than 1 pressure points card? Edit; deleted something I now understand.
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