EvilRedEye wrote:I don't think they are putting the decent ray-tracing GPUs in the next gen because they're too expensive, just normal GPUs with an added bit of ray tracing.
Yossarian wrote:It will be hardware based on the new consoles, but it’s software based on PC. I think the newness is around being able to do it in real time rather than using it as a pre-rendered effect, making it suitable for use in gameplay rather than cut scenes or animation.
acemuzzy wrote:Some pc graphics cards have it hardware based don't they?
acemuzzy wrote:Yossarian wrote:It will be hardware based on the new consoles, but it’s software based on PC. I think the newness is around being able to do it in real time rather than using it as a pre-rendered effect, making it suitable for use in gameplay rather than cut scenes or animation.
Some pc graphics cards have it hardware based don't they?
Stuff like Killer Instinct had ray-traced sprites I think. Just rendered ahead of time and saved as images. And even that was fairly mind-blowing back in the day...
I've been underwhelmed by the examples shown so far. I don't run around in games staring at puddles. A lot of the earlier demos (like Atomic Heart's) understandably threw loads of chrome and mirrors in to show off the tech differences.mistercrayon wrote:I’m mostly looking forward to the reflections. I think when people see things move in mirrors (or glass windows) in a way they haven’t before it will genuinely feel weird to go back.
djchump wrote:I've been underwhelmed by the examples shown so far. I don't run around in games staring at puddles. A lot of the earlier demos (like Atomic Heart's) understandably threw loads of chrome and mirrors in to show off the tech differences.mistercrayon wrote:I’m mostly looking forward to the reflections. I think when people see things move in mirrors (or glass windows) in a way they haven’t before it will genuinely feel weird to go back.
More options broaden the palette of tools available for game designers, so maybe something will be created where using reflections is an integral part of the gameplay (hunt vampires at a party using a hand mirror because they won't be visible in it?) - but I have a fairly dim view of art being designed around exercising a technology, because that's cart-before-the-horse/solutions-looking-for-problems time and IME doesn't lead to high quality products. More options is great. Fancy demos that show nice shiny new tech are great. But I'm not paying for it unless it's fun.
LivDiv wrote:You might have been moaning about it...
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