Couldn't agree more.Tempy wrote:Bluepoint remasters never look right, they've got the technical talent but they really aren't very good at sticking to an aesthetic or mood.
I've never played one and have only seen this and SotC. I can definitely see what you mean, however.g.man wrote:Couldn't agree more.Tempy wrote:Bluepoint remasters never look right, they've got the technical talent but they really aren't very good at sticking to an aesthetic or mood.
Kernowgaz wrote:Too clean?Couldn't agree more.Bluepoint remasters never look right, they've got the technical talent but they really aren't very good at sticking to an aesthetic or mood.
Tempy wrote:I've gone on about it a lot but I think remakes and remasters just frequently misunderstand the games they're updating, which is no surprise: a team spends a long time coalescing on an artistic vision, and it can be hard to reverse engineer that. There's a lot of pushing technical stuff and detail where it isn't needed, but because it's just expected. Obviously that's fine for a lot of people, but in Demon's Souls all the filigree and fuss added to the armour and environments is sort of besides the point of the aesthetic of the world? Why's tower knight rocking all that weird embossed busywork on his armour? It definitely shows off what the engine can do and how hard their artists have worked on it, but it's not really what Tower Knight should *feel* like really. Never would go as far too say as they've "ruined" it, but the austere environments and design is sort of key to Demon's Souls.Kernowgaz wrote:Too clean?Couldn't agree more.Bluepoint remasters never look right, they've got the technical talent but they really aren't very good at sticking to an aesthetic or mood.
Unlikely wrote:I prefer to play Halo: CE in origovision rather than remastered. It's probably because OG hits the nostalgia buttons more effectively but there's an argument the non-remastered visuals are more alien and immersive. There is, because I've just made it.Tempy wrote:I've gone on about it a lot but I think remakes and remasters just frequently misunderstand the games they're updating, which is no surprise: a team spends a long time coalescing on an artistic vision, and it can be hard to reverse engineer that. There's a lot of pushing technical stuff and detail where it isn't needed, but because it's just expected. Obviously that's fine for a lot of people, but in Demon's Souls all the filigree and fuss added to the armour and environments is sort of besides the point of the aesthetic of the world? Why's tower knight rocking all that weird embossed busywork on his armour? It definitely shows off what the engine can do and how hard their artists have worked on it, but it's not really what Tower Knight should *feel* like really. Never would go as far too say as they've "ruined" it, but the austere environments and design is sort of key to Demon's Souls.Kernowgaz wrote:Too clean?Couldn't agree more.Bluepoint remasters never look right, they've got the technical talent but they really aren't very good at sticking to an aesthetic or mood.
SoTC looked stunning but it missed out of the feel and atmosphere of the original. There was a very subtle feel to the light in the OG which the remake doesn't capture. Having massive draw distances in the remake is dandy but a little stylistic haze/mist in the distance would have helped capture the mood of the original I think.tigersgogrrr wrote:I've never played one and have only seen this and SotC. I can definitely see what you mean, however. Demons looks stunning but I'm not sure it looks dark and grim in that very particular way. Certainly something to be said with limitations of the time being important in The Whole Game Experiene.Couldn't agree more.Bluepoint remasters never look right, they've got the technical talent but they really aren't very good at sticking to an aesthetic or mood.
EvilRedEye wrote:They replaced his face model with a new face model that looks more like the voice actor so the motion capture works better.
It looks like you're new here. If you want to get involved, click one of these buttons!