b0r1s wrote:If anyone wants my copy before I put it on Schpock let me know and I’ll do badgers rates.
b0r1s wrote:£20+ postage?
hylian_elf wrote:So I just died on the last boss mainly because of dropped inputs.
So much this, once the sheen wears off (couple of hours in) I am not sure there's anything special although the boss fights are generally good.yourfavouriteuncle wrote:As with all the mainline Nintendo franchises I’m not sure if I’m giving this a little too much goodwill. It’s a fine game and the world certainly improves from the early levels of metal tunnel to different coloured metal tunnel, but I just don’t know if it’s really any different to all those clones out there. It clearly has a bigger budget than its contemporaries, it’s all fairly slick, and it is a GOOD GAME but I don’t know if it’s much more than that. It’s fine and I’m enjoying my time with it but I’ve a nagging feeling that at its core it’s no better than the hordes of imitators I’ve played over the last five years or so. I also think it follows its own formula almost too strictly, the weight of tradition pulling it down into reallyson? territory.
Mostly agree but not sure “intricate level design” is a differentiator between metroid dread and hkJonB wrote:It's barely comparable to Hollow Knight anyway. This is about tight, intricate level design, more even than previous Metroid games, to a degree that no other Metroidvania has really managed. The complexity of the move set and the way the environments are made to accommodate it and test your abilities is well beyond Ori, HK etc. But it still suffers like many 'modern' Metroid games in no really knowing what else to do with itself. The EMMI are another fumbled effort at a unique feature, and the atmosphere is lacking. It's also double or more the price of most Metroidvania games, and because of that should be doing more. It's settled at 8/10 for me. The core of it is spot on, but the peripheral stuff is underdeveloped.
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