Do Boardgames Dream of Miniature Porn?
  • The Christmas hotness. https://imgur.com/gallery/d4LRNKZ
    I'm still great and you still love it.
  • Killing it. I have Intrigue and Lady Tiger will shortly be opening up Kingdomino. Hopefully get some games in tonight!
  • Kingdomino is excellent.
  • FranticPea
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    ^^This.

    I got Elliot Kung-Fu Zoo and its now turned into an impromptu winner stays on War of attrition between our family. So simple but bloody good fun.
  • FranticPea
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    Great haul yesterday. Nice mix of family and 2 player games.

    242d9v7.jpg
  • Neat, I’ve got Keyforge to try
  • FranticPea
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    Awesome. I got my nephew two decks and made him up a token tub, laminated some keys and chain tracker for him. Hoping to teach him tomorrow.
  • Wish you were my Santa :(

    Ev didn’t quite understand the concept so only bought one deck, we’re off to grab another today.
  • Which are the 2 player games Frantic? I feel like a chancer after starting this thread cos I never actually play any fucking games. We appear to have hit absolutely critical mass in the past few years tough, I often visit the local shop to see if I can be lucky and find Ghost Stories and the shelves are totally alien to me.
  • FranticPea
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    Codex and Thunder and Lightning.

    Codex is another Magic style game but with deck building from a book of cards. Read loads of good stuff about it, and I love my 2 player card games. It's all self contained, so no boosters or owt. You can get different factions though.

    Thunder and Lightning is a Loki vs Thor bluffing combat game, from what I've read. Looks ace.

    I have big love for 2 players , and have acquired quite a few now. Plus points if they're in the small Kosmos/Mayfair style boxes.... as they fit nice together on my shelf :D

  • davyK
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    Some Connect 4 and the Christmas version of Monopoly on Christmas Day.  :)
    Holding the wrong end of the stick since 2009.
  • Games over Christmas were...

    Azul - Which looks superficially like a fairly gentle game in which you select tiles, and arrange them in pretty patterns. But is in fact a surprisingly involved tactical bastard of a game that involves screwing over your opposition in order to win.  It's elegantly designed, lovely to look at, and triggered a surprisingly large amount of bad feeling when people started losing.

    The Captain is Dead - Space themed co-op game for 2-7 people.  (We played with 6)  The basic premise is that you're on  a spaceship, the captain's dead and you've got to fix the jump drive before you all die.  I'd say it's at the tougher end for co-op games (though it may simply be because we took a little while to realise that we really, really needed to prioritise fixing the afore mentioned jump drive).  None the less, we got close to escaping - only one cycle of repairs needed, but by that stage we were surrounded by a veritable flotilla of alien ships, and stuff was blowing up everywhere.  Not a perfect game - the instructions aren't brilliantly written, and it's pretty unwieldy - but when everyone's playing in character and generally screaming about imminent death, it pretty much comes into its own.

    Bring Your Own Book - I'm not really sure about this one yet.  The basics are easy enough - each player brings their own book, and they then have to find a sentence/phrase/word in the book that best encapsulates the heading on the card.  At its best, the game's hilarious, and we had some very funny suggestions - at its worst however it's a bunch of people sitting in a lounge quietly flicking back and forth through a book in silence.  It kind of needs the right crowd I guess - and the right books.

    On the still waiting to be played pile we have Tokaido and Sagrada.
  • Azul is a king game. Causing ill feeling is part of the fun (if you can keep it confined to the game zone)

    . Consequence free being a dick and fucking up is one of the true joys of games.
  • FranticPea
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    Child free day so we have relatives round and are hammering the beers and games.

    Just One, the current hotness, is just wonderful. Such a simple game but everyone just keeps asking for one more game. So fun.

    Onto Concept next, then Dixit. Love days like this with a bunch of social games.
  • Finally played Keyforge, that is one good card game. Instantly more exciting than MtG, and the focus on forging instead of dealing damage kept it really fresh.
  • What are some good games for larger groups? Like 10 people. I know there's Resistance etc but are there any other ones that are good?
  • I am of no use on that front.

    Just hammered 10 or so hands of dominion. Sprinkling of intrigue and prosperity. With the lions share of cards from empire and adventures. Some crazy mechanics.

    Only maybe one combo which was really Meh.
    I'm still great and you still love it.
  • What are some good games for larger groups? Like 10 people. I know there's Resistance etc but are there any other ones that are good?

    The obvious one I guess is Werewolf.  (Of which One Night: Ultimate Werewolf is probably the easiest to run, and goes up to 10 people.  Or if it's a really big group go classic, and try Werewolves of Miller's Hollow which is for 8-18)

    I've not played it, but 2 Rooms and a Boom is popular with a few of my friends.  (Like a lot of games for large numbers it's essentially a bluffing game.  Players switch rooms in an attempt to either leave the Pres with the bomber/escape them depending on the team.) 

    If you want to move away from bluffing games, and more into the silly party type games (and you can't face Cards Against Humanity) then I like both Marry Kill Blank and Joking Hazard.  The former is basically Fuck,Marry, Kill, but with the sex replaced with an alternative verb - players secretly vote on what the victim will choose, then having voted use a bunch of different modifiers to try and sway them.  (So, it might be Brad Pitt, but every time he speaks somebody dies, that sort of thing.)

    Joking Hazard is a game based on random comic generator.  You get the first two frames of a comic, and players add the final one to compete on which is "best".  It's just another variant on a familiar theme, but it works pretty well. 

    Finally, whilst it's not a board game, it might be worth looking at the various Jackbox packs if you're going to be somewhere with access to a console/computer.
  • 10 is an awkward number. I suspect Codenames works fine with any even number though.

    Kill two of your friends and get Cash and Guns, Spyfall, or Sushi Go! Party.
  • There’s a new one called Just One which I imagine works great with 10. It’s a “guess a word game” where one person guesses a word. The twist is everyone else writes a clue and then compares all their clues - if there are any matches then those clues are erased.

    There’s also something called Trapwords which is like taboo but (again guess a word) but when it comes to the forbidden words they are selected by the opponents. there’s also some other Gimmicks where you have to describe the word using some impairments.

    There’s also “Fake artist goes to New York” which is a game where all but 1 player are given a thing to draw (eg lion) and must contribute a line to it. The twist is to draw enough to indicate you aren’t the fake artist but less enough so to prevent the fake artist from guessing the thing.

    Also there are some cool games like Monikers and Champion of the Wild (the last is a game where you argue the toss as to why your animal would win a certain Olympic event).

    If you have access to a TV you can always go jack box as well.
  • Tempy wrote:
    10 is an awkward number. I suspect Codenames works fine with any even number though. Kill two of your friends and get Cash and Guns, Spyfall, or Sushi Go! Party.
    Yeah, these are all good calls (I omitted Codenames because in theory it's up to 8, but yeah, I don't think it would be a major issue.)
    There’s also “Fake artist goes to New York” which is a game where all but 1 player are given a thing to draw (eg lion) and must contribute a line to it. The twist is to draw enough to indicate you aren’t the fake artist but less enough so to prevent the fake artist from guessing the thing.

    Fake artist is good fun - I play it with the kids quite often.  Like a lot of these large group games it doesn't really need a copy of the game itself, just knowledge of the rules, and you can pretty much run it yourself.  (I say this as someone who tried to buy a copy after playing it elsewhere, couldn't, and then realised it was easy enough just to do myself.)  If you do play it, then I strongly recommend letting the game run for a bit, and then doing a round where everyone is the fake, just for your own amusement.
  • FranticPea
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    There’s a new one called Just One
    FranticPea wrote:
    Just One, the current hotness, is just wonderful. Such a simple game but everyone just keeps asking for one more game. So fun.

    *cough*

    I think 10 would be too many tbh.

  • FranticPea
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    Concept is great with a large number as you just split into 2 teams. It's basically charades the boardgame, loads more fun though.
  • Cool thanks fellows, I'll look into these. Some of the group are early sleepers so I'm sure I could whittle the group down a bit.
  • Balderdash is still great fun. Or Ex Libris if you're feeling smart.
  • Jungle Speed is up to 10 people I think and lends itself well to big groups. It's a variation on Snap using coloured patterns and symbols and if you get a match with someone else you and them are then in a race to grab the totem that sits in the middle of the table. The loser then has to pick both persons discard piles and add them to their hand. It's fast paced and leads to lots of hilarity when people accidentally disrespect the totem by punching it.

    It's a good one for people that don't play a lot of games and is quick to explain. My 71 year old dad won a game of it over Christmas despite not really knowing what was happening. He and my sister were down to only their discard piles when my sister got a match with someone but instead of grabbing the totem she punched it accross the room and had to pick up the all discard piles of everyone in the game and gifting my dad the win.
  • FranticPea
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    Tempy wrote:
    Finally played Keyforge, that is one good card game. Instantly more exciting than MtG, and the focus on forging instead of dealing damage kept it really fresh.

    Missed this, good stuff Tempy.

    Just gets better the more you play and learn your decks strengths and weaknesses. Amazing how they've balanced it so well.

    What decks did you pull?

    I've a Logos, Shadows, Dis which is so fun to play. Loads of archiving, time travelling mayhem, card draws and general frustration to my opponent. The Dis cards are board wipes and discards mainly. I'd hate to play against it tbh....

  • I pulled Dis/Brobnar/Untamed, Ev got Mars/Brobnar/Untamed, but we didn’t share that many cards across Untamed.

    Dis is cool but I only have commons so Untamed did the most work - had a great first game with a silly Untamed combo. Ev didn’t think her deck worked very well but in her second game used Mars to pull like 5 Aember on one turn and forge a key next turn.

    I love how the combos are so big and silly, and it’s really easy to plan them because there’s no mana cost, just your house cost. We already want to get some proper tokens and new decks. I’ve been playing some Artifact and MtG and Keyforge feels really refreshing after the slow burn of those games. Even just being able to freely discard and the way deck cycling are encouraged is amazing.
  • FranticPea
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    I had a game yesterday where I didn't play a card from my hand for about 8 turns. Just had a lovely engine going and even though my opponent was whittling them down I just stuck with it until it wasn't generating Aember anymore.

    Next game, same deck, I was tearing through it like nobodies business and reshuffled twice. Totally different games.

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