stonechalice wrote:Spec Ops was awesome.
Chief wrote:I didn't think it was as amazing as people said. Felt far too unsubtle in its message and was extremely obvious with its "twist". Opinions and all that, though.
Dark Soldier wrote:I just fucking love Russians.
Brad Pitt saw dead people.g.man wrote:Hold the phone. There's a twist in Fight Club?
Webbins wrote:Metro 2033 was very good indeed. I didn't even have that much of an issue with the so called wonky shooty mechanics. Atmospheric, immersive and traded progression over skittish chaptering, fizz, bang and whistles. It felt very old school for its time, in that it attempted to tie more of a story and legend to its game length than some hastily drafted popcorn shooter. The benefit of a book I guess.
stonechalice wrote:All this love for Metro. I just don't get it. I don't mind a shooter here and there but Metro just isn't a good example.
stonechalice wrote:Dark,
stonechalice wrote:dingy,
stonechalice wrote:clunky
stonechalice wrote:and stale.
AJ wrote:Better a quitter than one of those people who spend tens of hours finishing a game they don't like. They're just weird.
Just picked this up this week second hand from CeX.Paul the sparky wrote:Ass Crud IV Just stuck it on for the first time in ages, first story mission I get is a night time stealth mission where I have to avoid circles on the radar. In a fucking boat. Who thought these were a good idea?
pantyfire wrote:Just picked this up this week second hand from CeX. And this type of game illustrates perfectly why I will never be sucked into this full price digital only future. I can't imagine living with myself if I had permanently bought this at full price. Anyways... I read a couple of reviews and thought it sounds good, I had skipped the last 3-4 titles as they frustrated more than entertained and I liked the sound of the ship stuff so I thought i'd give it a go. I've put about 15hrs into it over 5 days and I was enjoying it, but then I woke up this morning and I have two things I can do today, one is paint some metal garden furniture that is really old and dishevelled and two is toPaul the sparky wrote:Ass Crud IV Just stuck it on for the first time in ages, first story mission I get is a night time stealth mission where I have to avoid circles on the radar. In a fucking boat. Who thought these were a good idea?
play this as a reward later. I realised I'd rather paint the chairs. The shippy bits are rather good.
Travelling the high seas with my little butt-kicker is quite rewarding, I usually pick a target, more often than not considerably larger than me, fire off a couple of long distance mortar shots then pile in with the foreguns, sweep down the side of the ship and give it a good old 13 cannon broadside, then circle around and pummel the unfortunate sod. The shouts of your crew and the cannon smoke are all very evocative but once you have disabled the ship the trouble starts. The melee combat is terrible, half the time the counter button doesnt seem to register, you get attacked by 4+ opponents from all directions, the camera is too tight so you often get insta/surprise attacked, the combos take far too long to finish off the enemy and it's just not the slightest bit fluid. Then if you are attacking a larger ship you have to not only kill the crew but you also need to complete a secondary objective like climb the main mast and cut the flag down. This is where it falls apart again. The free running/climbing is still fucking terrible. The games consistency in where you have to press freerun to proceed or where you have to push the jump button to jump or simply push up is completely fucked. Sometimes you just press forward and freerun to jump gaps, sometimes you need to both and press jump, sometimes you need to jump up, sometimes you need to press up and jump. It's all a frigging mess. The responsiveness to your commands is sluggish and there is a bit of auto aim to the freerunning that seems to want to magnetise you to every fucking ledge or stack of crates that will actually hinder your movement instead of aid you. After failing a timed chase story mission for the 4th time because the game had given you 3 possible routes forward, 2 of which would actually hinder your progress and the, frankly, seemingly random freerun decision making engine decides to make me jump at an oblique fucking angle to the direction I'm actually pushing the stick, I decided to give up. My god even just letting go of the ships wheel and getting down to your cabin (something you will be doing a lot) that is literally 5 feet away is an obtusely frustrating experience. Once while quickly trying to jump from the rail I was perched on to get the floor I ended up super leaping so far that I ended up triggering the auto lift that sent me to the top of the mast, from there you choice is to jump into the sea or slowly randomly climb your way back down to the deck, either way its actually quicker to smash your brains in by hitting the deck and reload. How Ubisoft have, even by accident, never brought themselves to improve this freerunning lark is beyond me. It's the core of the game, get it right, make it fun and fluid before adding all the other shit in. As for the rest of the game, it needs to die and it's not a Ubisoft problem per se it's just a symptom of the lack of imagination present in the big releases nowadays. The game is as far as I can tell almost entirely made up of fetch quests. Almost everything is a fetch quest. Every side mission (bar the assassinations) and some of the main story quests so far are fetch quests. fetch, fetch, fetch. Want a new suit, fetch these stones found scattered across the world map, 20+ of them. want to make amends for inadvertently getting lots of assassins killed, I've marked 30+ places on the map for you to go to. Hey, look at this cool set of armour in this commandeered house. It needs 4 keys to open the door. You need to free your crew from the evil slavers, the crew have been separated into ones and twos over this map and you have to go and release 15 of them. Fuck off. As the evil slaver, why would you logically separate them? just put them all in one big group. I'm sick to death of devs using fetch quests to pad out their uninventive games. I paid £12 for this, its going back today to exchange for something probably as equally unimaginative so thank god I didnt pay the quite frankly obscene digital price for this and have it sitting there on my HD mocking me forever.
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