Moto70 wrote:Respawn are confirmed for E3 so it looks like we might finally find out what their new IP is...
Olimite wrote:That cover does look nice though. Sounds like the current-gen versions are being outsourced.
A lot of the article has to do with Respawn's origins, actually.
So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."
GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)
GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
"Thanks to the more open maps, healthy mix of enemy AI and real players, and the ultra-powerful titans, the gameplay loop in Titanfall is more accommodating to newcomers."
"Seeing a match play out on three different player screens in a short demo after the the target gameplay video, the average time of life seems drastically increased over the average Call of Duty, Battlefield, or Halo match."
Going to go dig for other gaming news before it gets yanked.
Spoke too soon, there are screenshots towards the end of the article. Smartglass integration, "some level of" Kinect support, Campaign Multiplayer, Regular Multiplayer, and some one player mode that isn't revealed yet.
Nah, what they're saying is "Microsoft paid us shitloads of money so we're making a game that would be impossible without the infinite power of the CLOOOOUUUUD!" - i.e. "the game uses dedicated servers".Sasukekun wrote:So, what they're saying is that they're finding the same difficulty with the XB1 architecture that 3rd party devs had with the PS4 architecture?
CoD4 is a major landmark in console MP and I read that many of the things that were included in later versions that I didn't like were also opposed by IW. The fact that they have mentioned longer 'life times' gives me some hope that it isn't going to be a twitchfest but we all also know that it is the players that define how a MP game ends up. Hopefully the bigger maps (something I have always strived for) will help but again it comes down to teamwork, when I was part of a good team on Battlefield 3 it was joyous but when I was being raped by a helicopter while 11 snipers sat on top of building under construction it wasn't so much fun.Yossarian wrote:It sounds potentially interesting, although CoD left me so cold that just knowing that it's the same team somewhat tempers my expectations.
djchump wrote:Nah, what they're saying is "Microsoft paid us shitloads of money so we're making a game that would be impossible without the infinite power of the CLOOOOUUUUD!" - i.e. "the game uses dedicated servers". "The game would be impossible without the cloud and we wouldn't have even attempted it" - "BTW, there's an xbox360 version". lulz.Sasukekun wrote:So, what they're saying is that they're finding the same difficulty with the XB1 architecture that 3rd party devs had with the PS4 architecture?
- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Spring 2014 Release Date
- To my eyes it looks visually very nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Rewrote aspects of it for next gen
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
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