I need to get back on this. Work was crazy, then I went on holiday, then work was crazy again. Now the space I'd carved out for the VR area is full of junk and toys and holiday stuff that needs to be cleared and that's going to take a few hours at least.
You know those pansies who complain they get motion sickness playing FPS's, are they the same sort of pansies that feel queasy when playing VR games? Or is the 'sickness' you get when playing VR stuff on an entirely new level?
The only reason I ask this is because Skyrim VR uses the 'teleportation method' which looks awful. There seems to be some confusion over whether you can just walk & run (like in Resi VR) or whether your stuck with 'teleporting' everywhere (presumably to prevent the pansies from puking)
It wasn't until I hit my thirties that I realised you could unlock rewards by exploring the map
There's probably a large amount of overlap there. But I've never had FPS motion sickness, and didn't even know it existed. I've been sick as a dog from VR a couple of times though.
You can make anyone throw up in badly designed or poorly optimised VR but some people will be more sensitive. It's from your body experiencing one thing (the liquid in the ears that helps you balance I think) and your brain and eyes processing something different. Classic motion sickness.
The teleportation thing is slightly different. If you're walking from Whiterun to Winterhold in the game, you're going to run out of real world space after a few steps. Teleportation is just to get around that problem.
You might get motion sickness a bit from moving using analog sticks actually so there's probably some of that. But it's also not very good and you lose the immersion that VR gives you.
The most effective stuff seems to be designed around VR's limitations from the ground up. Like that submarine game where the game world is limited to the size of your real-world VR zone.
I don't know how they'll solve the walking around problem in the long-term. Not like this.
I'm fairly susceptible to motion sickness, but haven't suffered from it while playing games on a conventional screen that had a half-decent frame rate at least. I've suffered from varying levels of motion sickness using OR but none from Vive, yet; this is based on a handful of quite short experiences using OR and only a couple (but one fairly lengthy) using Vive.
My mate doesn't get any sickness on 1 to 1 tracked roomscale Vive but as soon as he tries anything with motion, driving, slide walking etc it really messes him up.
Skerret's posting is ok to trip balls to and read just to experience the ambience but don't expect any content. "I'm jealous of sucking major dick!"~ Kernowgaz
I never get sick from FPS, but poor tracking from VR is a special type of mental fuckery. The title animation on Robo Recall always makes me feel like I'm sliding sideways, which is super unsettling.
Skyrim vr can be played with the dualshock for normal movement.
It can also be played with the move motion controllers acting like hands for bow and arrow, sword and shield and magic users.
Thats were the teleportation comes in.
Why has no one rememberd the nunchuck analogue that plugs into move?
Can do tomorrow or Friday night Tom if you still fancy a VR night. Let me know in advance as we're still not back at the flat but I'll happily sleep there as the missus has taken the boy to Arran for her mum's 70th. I'm staying round the corner at her Mum's because starting Uni, so can pop up and have a session and happily collapse there after.
I see there is a new PSVR unit being launched soon with 4K passthrough and integrated headphones. I will be taking mine back due to it causing nausea and picking up a new one when it comes out. I did wonder why there was a price drop recently.
What's the term for that stupid idea where one is supposed to find a voice soothing?
When I listen to Carmack, certain classes of problems just melt away, if only for a few scant minutes...
"I didn't get it. BUUUUUUUUUUUT, you fucking do your thing." - Roujin Ninty Code: SW-7904-0771-0996