stonechalice wrote:BERESFORD that's the beauty of this game man. Why the fuck do you want a big intro for a dinosaur? That's you all over lol! All Johnny big balls cinematic shite.
It just throws a random T-Rex in there like it's nothing. It doesn't need a bloody great build up and by Christ am I glad of it. Same with the pre flyover in the levels. There are ways to do that but you have to earn it.
Moot_Geeza wrote:I contacted them earlier and was told it'll definitely arrive today, which I thought was the perfect set up for some sort of compensation as it clearly wasn't going to arrive today.
Verecocha wrote:stonechalice wrote:BERESFORD that's the beauty of this game man. Why the fuck do you want a big intro for a dinosaur? That's you all over lol! All Johnny big balls cinematic shite.
It just throws a random T-Rex in there like it's nothing. It doesn't need a bloody great build up and by Christ am I glad of it. Same with the pre flyover in the levels. There are ways to do that but you have to earn it.
But you didn’t earn it, the T-Rex was just laid there sleeping and you toss your cap on him. He’s not roaming the levels and you’ve gotta do something amazing to get him for the first time and earn the ability going forward, he’s just...there..asleep on a hill...throw your cap on him and he’s yours. Mario 64 you’d enter the levels, and I may be remembering it wrong but it’d have a short flyover and musical piece and you’d see things and think oooh how do I get there. Of course it’s grest finding it but it was ace seeing different bits and then working out how to get there. But as I said I may be mixing my memories with MK flyovers.
The shops within the levels have less character as you just walk in, there’s no ‘Hello there we’re the MARIO Mexicans, save our lands and we’ll give you a hat etc’, all this stuff is merely bought with the in game currency, just walk out after the first time you've been in and you’re wearing a sombrero and Mexican outfit, you don’t really earn it by meeting a certain character or areas aims or objectives, you’ve got thousands of gold coins and within minutes tons of area specific coins to just buy this stuff. It’s just there.
I may be remembering it wrong but Mario used to be more difficult and feel more rewarding. It’s a great game with lots of lovely characterisation but it just seems to be missing a few things that I remember as being MARIO.
It’s not great, because sometimes it thinks you’re throwing and homing, rather than just wanting a circular sweep. The speeded up climbing is easy enough, but I’m yet to climb anything pole enough to care.stonechalice wrote:The only thing that bothers me with the motion is having to waggle to climb poles faster and that roundhouse move that takes loads of enemies out. Not sure how you'd pull that off in handheld mode and it's dead handy...
Escape wrote:Reopen the chat-window of doom!Moot_Geeza wrote:I contacted them earlier and was told it'll definitely arrive today, which I thought was the perfect set up for some sort of compensation as it clearly wasn't going to arrive today.
Nintendo make mistakes? Never. They're quirky design decisions.Andy wrote:From experience, folks, how often do Nintendo realise they’ve made a mistake and patch this kind of thing?
This is a killer for me. Wasn't interested in another Mario game until I started reading things like this.cindemon wrote:It really does feel like a true Mario64 successor.
Andy wrote:From experience, folks, how often do Nintendo realise they’ve made a mistake and patch this kind of thing?
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