Yossarian wrote:I love a good roguelike, and loot tends to be a key feature of these types of games.hylian_elf wrote:Ok I hadn’t kept up with development and what game was really about, but this line (I got from synopsis in Metacritic page while checking if any reviews are in) has me a bit worried: “Below is a classic rogue tale where you'll scour the open world in search of rare and special loot...” Rogue? Loot? Uh-oh.
That was Rogue Legacy. Cracking game.Blocks100 wrote:It all depends on how a roguelike handles death. If you have to start over again from scratch with no equipment it can be very boring very quickly. What was that roguelike where if you died, your 'progeny' would take your place (so you would at least carry over some hard won traits or perks into the new game) If they go hardcore rogue with this, no amount of pretty aesthetics is going to save it.
acemuzzy wrote:This strikes me as the kind of game Yoss would hate. I'm confused by the enthusiasm.
FranticPea wrote:GO NORTH
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