Pre-made, red lizard prince as the lead then a woman rouge as pain dealer, some guy as ranged / healer and a woman as mage / healer.Minnesänger wrote:What kind of party setup you running? You using the pre-made characters or did you build your own?
AndCallMeCharlie wrote:Pre-made, red lizard prince as the lead then a woman rouge as pain dealer, some guy as ranged / healer and a woman as mage / healer. Had it on classic mode and was finding it too hard, went down to easy but need to take it up a notch as there isn't any challenge. Left fort joy and now checking out the surrounding areaMinnesänger wrote:What kind of party setup you running? You using the pre-made characters or did you build your own?
AndCallMeCharlie wrote:What's really impressive is the number of solutions to any given problem - so many cool toys to play with like teleportation
Done the second round of levels and now there's a big jump in difficulty.JonB wrote:On to Creature in the Well. I've just done the first two areas and it's definitely growing on me. Some screens seem a bit of a waste but there are some nice little challenges there too. The 'boss' battles have been a highlight. Just a question of whether it can develop the idea much further.
It does get tougher around the middle, once you get into the C rank missions. And then it doesn't really progress from there, becoming a bit of a bore again towards the end.regmcfly wrote:Daemon X Machina is an expected disappointment. I guess given two demos I knew what it would be and while there is some variety in landscape and meching, the general format of every mission is identical. There's no real challenge, and whilst it's fun to toot about, it's just not a great game. A shame as it has the best special edition of this gen by miles.
Minnesänger wrote:So, I'm assuming: Red Prince Sebille Ifan? Lohse? Maybe. That's a nice group - some great story content there.AndCallMeCharlie wrote:Pre-made, red lizard prince as the lead then a woman rouge as pain dealer, some guy as ranged / healer and a woman as mage / healer. Had it on classic mode and was finding it too hard, went down to easy but need to take it up a notch as there isn't any challenge. Left fort joy and now checking out the surrounding areaMinnesänger wrote:What kind of party setup you running? You using the pre-made characters or did you build your own?One of my favourite things about Div: OS2 is that it generally keeps to the Dungeons & Dragons playbook of letting players think their way around a problem. In some many games, including classics such as Baldur's Gate 2, a locked door is a locked door. But this game lets you abuse your skills and ideas to break puzzles. Teleportation, as you mention, is a classic example. I've played through the game 3 times now and i always find new ways to solve encounters.AndCallMeCharlie wrote:What's really impressive is the number of solutions to any given problem - so many cool toys to play with like teleportation
Paul the sparky wrote:I did it in three small sessions, so probably six hours? I don't know for sure as the time played stat borked and had me down as 24 hours but it was way out. That included getting stuck on a couple of sections, so you could trim that down if you're leet.
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