retroking1981 wrote:25. Volgarr the Viking (Switch) - 4hrs
Hard as nails action platformers that's addictive, fun and satisfying, the controls are spot on, when you get hit it is your fault.
The main minor complaint I have is the nature of the difficulty. You will die almost without fail at every new segment of a level, there's very little room for reactions and using the mechanics of the game to overcome a battle if you've approached it in the wrong way.
Once you figure out how to tackle each scenario you will breeze though it. I ran out of time on one session so had to restart Level 2 from the beginning and done it in just over 10 minutes.
It feels like a game designed for speed running instead of standard progression gaming. Each level is almost one big boss fight with a very scripted way to tackle it, the platforming equivalent of Punch-Out!! There's no getting good at the game itself, just a case of memorisation.
I liked it though, but it's an acquired taste and definitely not for everyone.
8/10
My list
Nina wrote:4 - Zone of the Enders 2nd Runner
PS4.
Still great. Loved it on PS2, loved it on PS4.
Still one of the best robot designs I've seen. Action feels good, music is good. Close combat can feel a bit chaotic at points. Lots of drawn cutscenes which have some good action direction.
JonB wrote:1. Control [8] 30 Dec-11 Jan This is an excellent and original AAA action adventure game with some minor issues that just bring the overall experience down a touch. I loved the location and the way the scenario allows for all kinds of reality bending events. The combat is also great fun for the most part, especially once you've unlocked a number of skills, with a great fluidity between the different moves. It encourages you to get in amongst the action, rather than hiding behind cover, and reeling in a hefty piece of scenery then chucking it back at an enemy never gets old. But still there are too many regular battles with enemy designs that could've been more interesting. The middle of the game certainly started to feel a little padded out. It's also annoying how quickly battles can go wrong when you've been doing well, as you're suddenly caught unawares by a projectile or fall off the edge of something while charging about the place. The health recovery system is a nice idea but sometimes just isn't convenient, and the checkpointing system is a bit weird, adding to the frustration. Other than that, special mention to the map for being next to useless half the time. And although performance on my base PS4 mostly wasn't too bad, the loading times became an issue. And yet, there's so much clever stuff to find and do, so many neat little touches or amusing characters, none of that can really spoil it. In the end, the main story is almost merely a way of introducing all the areas and powers and getting you used to how the place works. What I enjoyed most was doing all the side missions, many of which are better left till after the credits have rolled. It's here that things get more imaginative, and there are some proper bosses to take down, which were genuniely interesting and solid challenges. It's a brave game that hides so many of its best ideas, but it works in terms of gradually unravelling all the mysteries of the place. I was happy to just keep investigating and uncovering new stuff, to the point I ended up exhausting it all and getting the platinum trophy (rare for me these days). After all that, I think I'd really appreciate a sequel. Perhaps one that involved travelling around different places investigating reports of strange activity. There's certainly plenty of potential in the fiction to explore, and with a few tweaks to the systems the results could be very special.
Moot_Geeza wrote:it's chock full of positives...
I would've rather watched it than played it I think.
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