Petey wrote:Tempy wrote:The uniqueness of the online mechanic is emphasised by its paucity.
The paucity is (mostly) a choice that you, as a player, make. If you want to treat the game purely as a PvP experience, you can via in-built mechanics, and it's just as valid as never once turning human or invading another world. That blend is one of my favourite aspects of the game.
But basically I agree that what you're saying could make a fine game, just not a Dark Souls game. The question is whether 'the heart of Dark Souls' is something that requires RPG stuff or not. I'm not sure there - it depends on what exactly we think that heart is - but my initial thought is what you're suggesting would limit some of the fundamental aspects, such as the relatively free exploration, and the customisation. It becomes a lot more linear perhaps.If I was making a Dark Souls game I'd do what your Bro is doing and cut out the worst part of it: numbers. Fuck them all. I'd probably try my best to remove and levelling system of any sort too.
Fentonizer wrote:ok, sorry
Slightly fatuous but... don't look shit up on a chart then. I never did.Brooks wrote:but which is more fun and rewarding? Learning those properties from having fought a lot, or looking shit up on a chart?
But it isn't, and isn't trying to be. It seems odd to take a game that does X really well and then say it's not that great because it should be Y instead. I mean, Y might also be good, but it has no bearing on the quality of X.Aye, DkS is basically the swords'n'sorcery Metroid for me, or at least should be.
Fentonizer wrote:I know what you're saying. I don't know why I focused on the literal examples you gave. Sorry.
JonB wrote:Slightly fatuous but... don't look shit up on a chart then. I never did.but which is more fun and rewarding? Learning those properties from having fought a lot, or looking shit up on a chart?But it isn't, and isn't trying to be. It seems odd to take a game that does X really well and then say it's not that great because it should be Y instead. I mean, Y might also be good, but it has no bearing on the quality of X.Aye, DkS is basically the swords'n'sorcery Metroid for me, or at least should be.
Nah, it shouldn't. But maybe something else should be.Brooks wrote:I know it wasn't trying to be. It should've been.
Tempy wrote:Nah it's fine. Also, did you read the stuff I said way back on page 2 before all this chat started? Was it dickish? I didn't want it to be dickish.Fentonizer wrote:I know what you're saying. I don't know why I focused on the literal examples you gave. Sorry.
Tempy wrote:You simply don't have a broadsword +1 or +4 you just have a broadsword. That's it. No stupid increments, just weapons being useful based on how they operate. .
JonB wrote:Honestly, it probably would be a good idea for some of you to play Bushido Blade, to see that's it's actually a bit poor, and not just because it's badly executed.
Paul the sparky wrote:If I played Bushido Blade now what would I make of it? It's borderline ancient now.
I still play Bushido Blade. It is still one of the best games ever made.JonB wrote:I played it when it was out. Was ok for a while, but we got bored of it pretty quickly.
It looks like you're new here. If you want to get involved, click one of these buttons!