Aye yeah, the PC ones always intrigued me a bit cos I love space and stuff, but they always looked way too hardcore for my tastes - especially stuff like Eve Online; I just don't have the time or inclination for that kind of MMO thing.Paul the sparky wrote:I had a real time space exploration itch to scratch following FTL, so I had a dabble with X3. Turns out games like that aren't for the casual dabbler. Let's hope they can set the entry bar low enough so that everyone can enjoy it but they keep the massive depth of the likes of Elite and X3 intact.djchump wrote:I guess cos there was a few on PC, but they never sold very well, so publishers just didn't see any money in it.b0r1s wrote:Yeah, why haven't we had a great Elite type game on the last gen?
Paul the sparky wrote:I get procedural generation of worlds, but how is that going to work if everyone is playing in the same universe? If the first ten players each head off in a different direction, will the eleventh player have to load all that stuff in when they start the game? The dev talks about a sky filled with stars that you can visit as you wish, but how do they handle storing all those stars in terms if memory?
Roujin wrote:But the only thing that would be big would be the world save file. It doesn't matter how big that gets (within reason) as you only ever visit a single part of a world or patch of space at a time.
Even with a whole planet, the planet is probably not completely generated when you first find it, I expect it works like Minecraft, it generates a chunk of the planet the first time someone enters it.
Yossarian wrote:This does seem like something that Microsoft should be throwing wheelbarrows of cash at to promote the infinite power (or storage space) of the cloud.
mistercrayon wrote:I would think if everyone had their own generated universe then that would be pretty shit.
So it's a lot more tightly scoped than "it's an Elite MMO!" - online-ness and the "shared galaxy" seems to be a shared asynchronous broadcast of large scale events and player info, but you still get your own galaxy to poodle around and won't get griefed by other players. This is a lot more achievable for a small team and won't need the kinds of huge server back end that an MMO would need - probably not even as much as async ios games like Clash of Clans.No Man’s Sky isn’t a multiplayer game, in as much as you’ll never see another player. But the galaxy is the same between everyone and actions of “significance” will be shared. If you kill a single bird, that won’t be shared. If you make an entire species of bird extinct, then those creatures will blink out of existence for everyone.
Yossarian wrote:throwing wheelbarrows of cash
Brooks wrote:Feel like this is going to get old fast, which is to say all will collapse into the combat game when interactively empty if pretty planets lose their charm.
pantyfire wrote:Hhhmm.
It sounds like the universe is initially procedurally created by the devs (on a server I guess?). Then every element within it is the same for every user. Not that every time a planet is set foot on what you encounter is procedurally generated.
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