None of those qualify as mechanics chaluce get it right manstonechalice wrote:Invisible walls and waist high cover. Also, fuck really long loading times to go somewhere to do something that could just be done in a menu.
Kow wrote:Carpenters I'm done with: Karen.
JonB wrote:I'd quite like the health pack mechanic to make a return, because it's still more convincing than the alternatives. Recharging shield/health works in Halo because sci-fi, but seems dumb in other games. And the one where you have to wait for a team mate to inject you with something to stop you dying from gunshot wounds has never made any sense. I'd rather find a roast chicken in a barrel and eat it to restore full health, thanks (25% health if it's just a drumstick).
Skerret wrote:Rechargeable health is a perfectly valid mechanic if properly used. Other games, like Dark Souls et al, work better without it as it would compromise the fighting mechanics. It's FINE
stonechalice wrote:Yep. Slow, clunky, varied and punishing. Best combat ever devised. Controls also make perfect sense.
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