Yossarian wrote:Here’s an article about Apex Legends from around the same point in its lifespan that Halo: Infinite is currently at: https://www.thegamer.com/reasons-apex-legends-dying-slow-death/ Sound familiar?
Yossarian wrote:Here’s an article about Apex Legends from around the same point in its lifespan that Halo: Infinite is currently at:
https://www.thegamer.com/reasons-apex-legends-dying-slow-death/
Sound familiar?
stonechalice wrote:Yossarian wrote:Here’s an article about Apex Legends from around the same point in its lifespan that Halo: Infinite is currently at:
https://www.thegamer.com/reasons-apex-legends-dying-slow-death/
Sound familiar?
There's an article like that for every live service game in existence.
stonechalice wrote:There's an article like that for every live service game in existence.Here’s an article about Apex Legends from around the same point in its lifespan that Halo: Infinite is currently at: https://www.thegamer.com/reasons-apex-legends-dying-slow-death/ Sound familiar?
stonechalice wrote:Halo is an old franchise. Apex was new and exciting. My real point is I don't think 343 have got the chops to do this game justice.
Yossarian wrote:Which is meaningless for working out the total size of the population without further context.
Yossarian wrote:Here we go, something a bit more contemporary for Apex Legends.
Shortly after launch, across all platforms, Apex Legends had 2 million concurrent players.
At the start of the Steam chart, nine months later, there were just 112K.
The numbers did drop for Apex Legends, we don’t know by how much or how fast, but they clearly did drop.
What that Steam chart actually shows is how they’ve been able to grow their player base over months and years after they had dealt with their initial teething issues.
https://www.mcvuk.com/business-news/apex-legends-now-boasts-25m-players-and-2m-concurrent-in-just-a-week/
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