The game was developed in parallel with Infinite Wealth and Like a Dragon: Ishin!, and was finished within six months.
Basically, we look at making Like a Dragon Gaiden and Like a Dragon 8 as being the same thing. If I’m in charge of a certain mini game for one title, I’ll also be in charge of it for another title. This is how we categorize tasks across different projects. If a certain type of mini game involves a lot of physics, one person will be in charge of them across all projects. If there’s AI, one person will handle AI in all projects. As projects move along vertically, everyone is crossing over from one to the other horizontally. The same goes for the two of us (Yokoyama and Sakamoto), we’re involved in all of the titles.
Kernowgaz wrote:Sounds like a lot of crunch going on, if they’re that ‘efficient’
regmcfly wrote:I really liked learning Kamurocho and subsequently Osaka / Sotenbori and Yokohama. Made it even better when I went to them IRL. Honolulu will be new for me, but Gamespot say it's pretty bang on with major attractions again
afgavinstan wrote:Ah, the "new yakuza game making me look at my yak pile of doom" feels. Nothing like it.
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