I Fucking Hate This Bit
  • Warning Forever says hello :)
  • Yossarian
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    Pretty sure Tempy was talking about Furi.
  • I have loads too I can’t remember. The kind of boss fights where you’re making slow deliberate moves to fight another slow thing.... like when getting in big mechs I guess.

    The ending boss in Lost Planet sticks out. Had a lot of fun with it then you get in this giant mech and fly around fighting another giant mech, amazing!

    Oh wait it’s super slow, is completely new mechanics, and extremely difficult. Fun?
  • That point where you're getting into a RPG and you have to start planning a levelling path and you basically have to take a leap of faith, not knowing whether you're wasting upgrade points/materials on something that's not really going to help you.
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  • I too like Shadow of the Colossus.
    nick_md wrote:
    Warning Forever says hello :)
    Yossarian wrote:
    Pretty sure Tempy was talking about Furi.

    You're all wrong, I am talking about the Reflections and Gauntlet of Strength they added to Sekiro
  • Does Sekiro have a boss rush now (Gauntlet of Strength)?
  • Im gonna contact MS/Sony. Offloading boss fights to tempy sounds a winner to me, especially if he gets paid per boss. I can see that being a big hit at E3.

    "...ladies and gentleman one of our newest features, that with delight many, offload your boss fights to tempy..."

    One year later, tempy wakes up one morning...

    "..Alexa how may boss fights do i have in my queue? "

    "..you have 3,654,668 boss fights in your queue.."

    "...Alexa how many of them are the gorilla from Seiko?.."

    "..there are 3,654,660 gorilla boss fights in your queue.."

    Tempy, rolls his eyes and pulls duvet over his head.
    "fucking amateurs.."
  • Lol
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  • davyK
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    davyK wrote:
    Also....
    davyK wrote:
    Stopped huffing and went back to Conduit last night. Burned up 2 hours trying to get past the same bit. Fuck. Me. It's a round room with portals on the wall that generate enemies. You have to shoot these portals with a REALLY slow reloading grenade launcher so you are leaping about like a loon trying to avoid fire trying to take these fucking things out. Then when that is done you have to clear out the remaining enemies. I've dealt with the portals but then have 1% health and have to switch weapons to deal with them.  The game seems to have a checkpoint that is a few enemies after you take out the portals (going by the playthrough). This section includes a short trek across open ground against enemies and fucking homing drones that explode on impact to even get to that the round room. There is a health boost at the entrance which seems to be the only sop to people like me who are shit at FPS games. A few hits can deplete your health bar in seconds. You have to do it all in one go. No auto-save or PC FPS quick save here. Fuck. Me. This has been an entertaining corridor/room shooter until this bit. It will be a real pity if I have to abandon this because of this one section. :(
    Did you ever go back?

    No.

    Maybe one day.
    Holding the wrong end of the stick since 2009.
  • Moot_Geeza wrote:
    Does Sekiro have a boss rush now (Gauntlet of Strength)?

    Yeah when you've beaten a boss you can fight it again via the reflections, beat enough and yu can do the guantelts - there are four, each topped with slight retooling of a prior boss.

    Can't crack the fourth cos it has every boss in it, including the bastard double ape fight that I have never quite cracked a solid strategy for.
  • While we are taking about Seiko, a frustating bit was the guy at the top of the tower and the 3 stage boss fight. It was annoying as i wanted to learn stage 3 of the encounter but had to go through stage 1 and 2 of the fight over and over again. Just add a restart at stage 3. Simple.

    I didnt mind that fight so much as there was an evolution to the fight at each stage (from what i remeber). Whereas the Makyr boss fight in Doom Eternal was the same thing over and over again six times and it was a boring slog. I dont know why game developers do this. Multiple health bars for the same boss (talking Makyr here not the seiko tower dude) was used to keep people pumping quarters into the arcade machines. It serves no purpose nowadays apart from to frustate players and cause rage quit.

  • It escalates over the fight becoming more difficult as she narrows down your field of movement with her movement denial fire attack. Given movement is so powerful in Eternal, the challenge is to maintain the attack on her shield as your mobility is reduced. It probably goes on a stage or two to long, but the design process behind it is sound. I know people have issue with the Sekiro phase stuff, but it's just the way it is. They're fine.
  • Blue Swirl
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    Blue Swirl wrote:
    Just got to the Maykr fight in Doom Eternal, and it can fuck right off.
    I didn’t get that far (I think) but the bit that made me turn it off and delete was when it added yet another combat element to an already very complicated set up. Was the last straw for me when I wasn’t particularly enjoying it.

    The combat came together for me the more I played, but I'm worried about whatever comes after this. It feels likely that they'll do a Wolfenstein and ruin the series.

    It does say a lot about the Maykr fight when the boss after that is easier and more fun to tackle.
    For those with an open mind, wonders always await! - Kilton (monster enthusiast)
  • davyK
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    Intruder Excluder aka level 8 of Battletoads.

    A painful series of jumps in a vertically scrolling level that went on....and on....with loads of insta-deaths and other novelties. Then the boss at the top seemed to have an infinite health bar....never got past it.
    Holding the wrong end of the stick since 2009.
  • I struggled with that stage using save states a few years ago, horrific.  The turbo speeder level is a piece of piss in comparison.
  • Drift zones in Forza titles. They can fuck off. In fact, any Forza challenges built on a ‘score attack’ mechanic. I play driving games to drive about and do races, not to try and grind through repetitive tasks.
  • Battletoads 2020 has a very different but no less terrible stage...



    Absolute wut, it didn't work at all.
  • Took me a few seconds to work out what was going on there, yeah. Would have been lost in game for a moment.
  • also unskippable cut scenes are the worst
    He could've just said they came from another planet but seems keen to convince people with his bullshit pseudoscience that he knows stuff. I wouldn't trust him with my lunch. - SG
  • Also, any game that makes you sit through a cut scene at the start of a check point.
    Definitely this. I think i'd ban all cutscenes generally if i could, ar at least any over say 5 seconds long, but appreciate some people like the narrative and exposition stuff. but they should all be skippable, and autosaves/checkpoints should save after each one.
    "Like i said, context is missing."
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  • The cutscene after checkpoint thing is part of why I couldn't do Gears 5 anymore.
    I can't believe it is still a thing these days.
  • Blue Swirl
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    mk64 wrote:
    also unskippable cut scenes are the worst
    Also, any game that makes you sit through a cut scene at the start of a check point.
    Definitely this. I think i'd ban all cutscenes generally if i could, ar at least any over say 5 seconds long, but appreciate some people like the narrative and exposition stuff. but they should all be skippable, and autosaves/checkpoints should save after each one.

    Yes yes and yes. If I had a pound for every time I've shouted "checkpoint AFTER the cutscene" at my TV, I'd be richer than Jeebus.

    I can still remember "Man, lookit all dat juice!" from a Gears 1 cutscene that preceded a particularly obnoxious fight.
    For those with an open mind, wonders always await! - Kilton (monster enthusiast)
  • Bits in games where you need to mash the button REALLY fast in a QTE. Im shit at doing that and its simply not fun.

    Checkpoint placement can be a bollox also. In Nioh for example there is a boss fight toward the start of the game in a cave system. Nearest checkpoint is to be fair not far, but its still about 5 minutes.Just move the checkpoint to the start of the tunnel to the boss. You can still back out and go level up or whatever and come back. But you have choice. I gave up because of that. I didnt have time to play a really hard game AND deal with pointless busy work.
    But on top of that , I dont dig boss fights.
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  • I tell you what gets on my tits. After a big fight in an action game or open worlder, you have to run about checking all the bodies for loot. I don't get why devs think this is a fun time. You're always worried you might miss something so you spend far longer than necessary pootling about looking for corpses in grass and shit on the floor everywhere. It's a videogame. Just put all available loot in my inventory when I'm done battling ya thanks very much.

    I understand an RPG might have item burden then maybe there's a call for it, but not in a game where inventory limits aren't a thing. I really do hate having to press buttons to pick up inventory items, especially in an FPS.
  • Playing through Onimusha Warlords and was quite enjoying it. Untill I came across a section where you have to solve 3 or 4 fairly tedious elaborate puzzles in a row with no option to save in between. Failing any of the puzzles will result in an insta death meaning you have to redo all the puzzles in sequence till you get it right. Shit, game design right there even for an old PS2 title.
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  • Paul the sparky
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    I tell you what gets on my tits. After a big fight in an action game or open worlder, you have to run about checking all the bodies for loot. I don't get why devs think this is a fun time. You're always worried you might miss something so you spend far longer than necessary pootling about looking for corpses in grass and shit on the floor everywhere. It's a videogame. Just put all available loot in my inventory when I'm done battling ya thanks very much.

    I understand an RPG might have item burden then maybe there's a call for it, but not in a game where inventory limits aren't a thing. I really do hate having to press buttons to pick up inventory items, especially in an FPS.

    This guy Tsushimas. It's the twinkling "you don't want to miss this item!" thing above bodies that does it. Sometimes I check the same bunch of corpses twice because I forget where I've been. Just highlight shit I can pick up please.

    Same with some of the waypoints. Starting a mission in the middle of a settlement, my objective pops up: leave through the northern gate. I've no compass, and looking at the two gates available yields no waypoint. I have to open the map and find out which way I'm looking before I can head to the right gate, which sprouts a redundant waypoint as I get closer. Gah
  • b0r1s
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    Ratchet and Clank sorted picking up the stuff with magnetic attraction. I’d prefer that approach in every game. Let me decide what I want to sell or drop afterwards please.
  • +1 for escort missions. They are rarely done in a way to make them enjoyable.

    Also agree with the shot between the eyes for the ultimate boss. Better that way rather than him have 6 energy bars and a million minions in the way of you fighting mano e mano again thin ultimate boss guy.

    I think the last time i was truly suprised by a boss battle was in RE4, where i purchased Rocket Launcher, then walked into the boss room, not realising. Thought fuck it lets try the rocket launcher and boom it died on the first rocket i launched (i think, this was along time ago on gamecube). Anyway i thought to myself, awesome and carried out with the game. I just loved that choice, dont want to learn the patterns to a boss fight? They dont worry my friend. Heres a Rocket Launcher fire and forget and move on. It was class.

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