Diluted Dante wrote:I too like Shadow of the Colossus.
nick_md wrote:Warning Forever says hello
Yossarian wrote:Pretty sure Tempy was talking about Furi.
retroking1981 wrote:Did you ever go back?davyK wrote:Also....davyK wrote:Stopped huffing and went back to Conduit last night. Burned up 2 hours trying to get past the same bit. Fuck. Me. It's a round room with portals on the wall that generate enemies. You have to shoot these portals with a REALLY slow reloading grenade launcher so you are leaping about like a loon trying to avoid fire trying to take these fucking things out. Then when that is done you have to clear out the remaining enemies. I've dealt with the portals but then have 1% health and have to switch weapons to deal with them. The game seems to have a checkpoint that is a few enemies after you take out the portals (going by the playthrough). This section includes a short trek across open ground against enemies and fucking homing drones that explode on impact to even get to that the round room. There is a health boost at the entrance which seems to be the only sop to people like me who are shit at FPS games. A few hits can deplete your health bar in seconds. You have to do it all in one go. No auto-save or PC FPS quick save here. Fuck. Me. This has been an entertaining corridor/room shooter until this bit. It will be a real pity if I have to abandon this because of this one section.
Moot_Geeza wrote:Does Sekiro have a boss rush now (Gauntlet of Strength)?
Aaroncupboard wrote:I didn’t get that far (I think) but the bit that made me turn it off and delete was when it added yet another combat element to an already very complicated set up. Was the last straw for me when I wasn’t particularly enjoying it.Blue Swirl wrote:Just got to the Maykr fight in Doom Eternal, and it can fuck right off.
Definitely this. I think i'd ban all cutscenes generally if i could, ar at least any over say 5 seconds long, but appreciate some people like the narrative and exposition stuff. but they should all be skippable, and autosaves/checkpoints should save after each one.retroking1981 wrote:Also, any game that makes you sit through a cut scene at the start of a check point.
mk64 wrote:also unskippable cut scenes are the worst
RamSteelwood wrote:Definitely this. I think i'd ban all cutscenes generally if i could, ar at least any over say 5 seconds long, but appreciate some people like the narrative and exposition stuff. but they should all be skippable, and autosaves/checkpoints should save after each one.retroking1981 wrote:Also, any game that makes you sit through a cut scene at the start of a check point.
stonechalice wrote:I tell you what gets on my tits. After a big fight in an action game or open worlder, you have to run about checking all the bodies for loot. I don't get why devs think this is a fun time. You're always worried you might miss something so you spend far longer than necessary pootling about looking for corpses in grass and shit on the floor everywhere. It's a videogame. Just put all available loot in my inventory when I'm done battling ya thanks very much.
I understand an RPG might have item burden then maybe there's a call for it, but not in a game where inventory limits aren't a thing. I really do hate having to press buttons to pick up inventory items, especially in an FPS.
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