Tempy wrote:Exploring and finding new and interesting vistas nearly always fills me with more 'emotion' than killing my thousandth goon. Aye, Cerebus isn't a romp but you see where I was coming from.Brooks wrote:Cerebus is a remarkably apposite shout, actually. Maybe go easy on rampant misogyny, but otherwise. (Though technically, the series total is hardly a romp.) Also I think if the 'war' bit is made subordinate to the 'explore' bit you're always onto more of a winner, at least for solo modes. Metroid has really done a number on my priorities over the ages.
Tempy wrote:Games are games. Is "are games art?" a worthy question? Maybe. Does it matter? Absolutely not. It's just navel gazing and leads to this wierd propogation of falsities such as 'Ocarina of Time is the best game ever'. Why? Because it's art? Or because you all played it when you were younger and more impressionable and you don't want to think it isn't the apex of interactive entertainment, especially when so many people of a similar age and experience believe the same thing? In a medium that is less than 30 years old, why are we so desperately grasping for validation?
Tempy wrote:This generation has been full of games making film imitations because we are getting to a point where a decent art team and the inherent fidelity in modern graphics allows us to tell stories and showcase spectacle in a way that is creeping up with what we'd expect from a blockbuster. That doesn't mean it is the optimum path. Cutscenes for the most part need to be drowned in a ditch in my opinion.
Mouldywarp wrote:I could never take Gordon Freeman seriously as a character because every time he met a fellow scientist he would inexplicably bash their head in with a crow-bar as soon as they started talking.
Mouldywarp wrote:Music, stories, pictures and games all appear in virtually every culture on the planet. They are things that seem to have emerged naturally. At some point over the years people decided that rather than just repeat what had been passed down from generation to generation they would explicitly create their own works and become musicians, writers and artists. But this never seemed to happen for games until very recently - people making them just for the love of making them. I wonder why that is?
Mouldywarp wrote:Architecture has a practical function though, whereas music (for example) doesn't. I couldn't tell you what the purpose of music is, it just seems to exist.
It looks like you're new here. If you want to get involved, click one of these buttons!