In spite of these shortcomings, Starfield exerts a curious gravitational pull: there is a pleasant mindlessness to it that means it can easily become a black hole for your free time. But if it's not a bad game, it's an achingly unambitious one, failing in what should be one of the foundational aspects of any space exploration game (see Post Script). True, we've come a long way in six decades. But zoom in on the recent history of games – and that of its maker – and you're forced to concede that we've not covered much distance after all. For Bethesda, this isn't so much a giant leap as barely a small step.
yourfavouriteuncle wrote:It’s my thread of the year tbh. I reckon if they’d really wanted to they could have made it one big page but we still wouldn’t be able to navigate through it because our cursors would be bigger than the words but I don’t even know why I’m moaning about that because they didn’t even promise that in the first place.
yeah. them cars are driving along the beach, between the sea and the massive sand dunes.ZMM wrote:Would you call a desert that meets the sea a beach?RamSteelwood wrote:When is a beach not a beach? When it's just sand next to a sea
Moot_Geeza wrote:Wrong thread sorry.
Kow wrote:You can have beaches with no sand at all, those stoney types.
FranticPea wrote:
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