52 Games... 1 Year... 2024 Edition
  • Can you return to an area once it's cleared?  You can't on the arcade mode.  Fun little game anyway, the scrolling shmup thing is spot on.  I wonder if the default mode is a bit more like Skyforce Anniversary than what I played, with many level replays required for progression.
  • 25. Gaia Crusaders - Arcade (65mins)

    Guess the genre. It wouldn't surprise me if this one is considered decent but I didn't get on with it really. I may have done it a disservice ploughing through solo in fairness, it didn't half drag on though. There are plenty of playable characters to choose from - with more added as you progress, which was a neat touch - some scope for juggle combos, an interesting shield mechanic, bosses that felt reasonably fair, a few solid tunes and a more-varied-than-most movelist, all of which should maybe add up to a worthwhile example of the genre...something just felt a bit off for me. I can't always put my finger on why some of these hit and some miss. Perhaps I wasn't in the mood :shocked face emoji:

    Combat felt slightly flimsy and the characters never really gelled with the stage visuals for me, almost like they were from two different games. In all honesty if it had been 20 minutes shorter I probably would have gone with a slightly higher mark but there's a sweet spot for old arcade scrolling beat 'em ups and they have to do something special to get away with a runtime that weighs in at an hour or more. Developed by Noise Factory of SNK fame in 1999, so there's pedigree here. It's a big shrug from me though. [2.5 out of 6]

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  • Links to full list of 2022 and 2023 games - here.

    1. Games 1-3 (Marvel Midnight Suns, Overboard!, Lunistice)
    2. Games 4-7 (Kine, Recursed, Alan Wake 2, Mario Golf: World Tour)

    8. Weird West
    A kinda ImSim from the lead behind Arkane's best game - Prey. Let's get this out the way...it's not as good as Prey. But, it is weird and cool, and often reasonably funny, and there are choices and consequences and the combat has something going for it.

    A game I want to like more than I probably ended up doing, this is still far more interesting than most things I come across and I've seen enough to believe that Wolfeye (and Raphael Colantonio) have an absolute corker in them. [7]

    9. Torchlight 2
    Every so often I try and get into a Diablo style ARPG, a proper Number Go Up-athon where the objective is to loot and grind and repeat and collect and see how builds expand and change and grow. And then, eventually, you delete and repeat and go through it again.

    But...while I see the appeal, I just get so bored before the games are supposed to actually get fun. I think i've had 4 separate cracks at Diablo 3 with the furthest I've gotten being a place with...sand, or sth? Dunno, was a while back, sure i will install and give it another punt in 18 months.

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    Anyway, this was my 2nd crack at Torchlight 2, the first having been on the Switch where I...got really bored again, as I always do with this genre. 

    Something finally clicked this time, though, and for a while I was clicking my mouse and killing mobs and clearing areas and seeing that number go up. I enjoyed looking at loot and seeing what was better. It was a good time. And then I stopped for a few days and have zero desire to go back. [6]

    10. Supermarket Shriek
    Spoiler:

    11. Total War: Warhammer 2
    It's clearly excellent. I have no idea what I am doing. [?]

    12. Balatro
    One of the games of the moment, this is a well-made game all about mathematical meta progression. It's about making numbers multiply and scale from the hundreds into the thousands, millions, billions, trillions and beyond. 

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    It is not a tightly designed Spire-like with an emphasis on challenge and balance. It's a game designed to be broken, a game where pure luck can have a massive impact on success or failure, a game that I suspect many people will absolutely cane, and then drop once every run starts to "feel the same". It's a slot machine, gamble responsibly lol.

    But it is excellent. The 1 (one) song, the little wiggles and pops of the cards, the frankly stupid combos you can pull off, the speed at which runs start and finish, the deck variety - there's a cracking little game here and I can't help but feel it'll be overhyped on launch, and then dismissed unfairly afterwards for not being a deep and evergreen as StS. I'll probably end up putting a good 30 hours into this and then stopping. And that's ok. [8]  

    13. Helldivers 2
    The other Game of the Moment, and an early frontrunner (along with one other game in this bunch...maybe) for GotY. 

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    My time with this game has been a bit truncated - bought it day one as I was very excited for it, only to encounter spotty connections at launch. Then, 2 weeks in the UK for Spring Festival meant I effectively spent the first 3 weeks owning this game not actually playing it. 

    But it doesn't matter. It's so goshdarn, mother flipping FUN. Like, actually fun. Stupidly fun. And when you are in party chat, and choosing to salute a nuke as it rises from the ground, when you're blown up by a minefield your "teammates" placed down, or killed by a grenade bouncing off an enemy and back at you, or when the entire sky lights up due to bombing runs and orbital strikes...you smile, and laugh and you think Fuck, this game is so good. You laugh together, do dumb shit, get constantly surprised, hold out against hordes of enemies with some of the juiciest, heaviest shooting in an age and regardless of whether you win or lose, you come away feeling like it was worth it. 

    The variety in skyboxes, planets, mission types, the emergent gameplay situations, the emphasis on teamwork, the humour...everything punches so far above the weight of, lets be honest, a game many people didn't have on their radar. But, instead this is something genuinely gorgeous, that feels better to play than most AAA, has more variety than most AAA, has deeper multiplayer systems than most AAA, that actually does a real on-going galactic war that players are a part of, and it can be had for 30 quid. A Returnal-level overachievement. [10]

    14. SCP-D38813
    Playdate time. SCP-D38813 is a game about deciphering SCP documents. It's a simulator where you could effectively be one of the office staff in the Old House, before everything went bad in Control.

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    It's creepy paranormal items, science and conspiracy. The underlying gameplay is that of cryptology - you're given a long scrambled document, and you crank the crank to roll through the alphabet and change the letters in a word. Cranking will often change the associated letter in other words too, and so it becomes a process of experimentation and elimination.

    The underlying mechanics are simple then, though the game is deceptively tricky. These documents are dense and long and filled with descriptions and terminology, meaning it can be hard to get a foothold into a text. The early portions of deciphering are easily the hardest. Once a text is fully done, you can read it from start to finish and...I honestly did. I rarely engage with lore too heavily in games, but the synergy between the nature of the items being discussed in the documents (often strange, powerful and dangerous) and the redacted, scrambled nature of the documents meant that taking your time to read the whole thing from top to bottom becomes akin to taking a victory lap. 

    But what really makes it work is the sound design. Playdate audio has no right being that good, all clacking keys, creaking doors and buzzing lights. It is what turns a nice idea into a genuinely interesting experience. 

    Will it stay with me forever? Not really. But it interesting as heck, nailed the vibes and only cost 4 quid. [7]

    15. Under the Castle 
    Another Playdate game, this one takes the roguelike dungeon crawler and turns it bite-sized. Leaning into the Playdate as a machine to be played for 10 minutes at a time, "runs" now consist of fulfilling mission criteria for 3 "dungeons". Go into the crypt to kill x number of enemies and level it up, where the next level with have more enemies and maybe better loot. Or, pick a different location to find an object or rescue some civilians. Once you complete your task, an exit appears and you are back in the overworld.
     
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    The result is a genuinely speedy little game, designed to be nibbled away at over time. Have 4 minutes of downtime? You can probably do a dungeon run in that time. 

    Controls are simple, gameplay is...what you would expect from a turn-based roguelike dungeon crawler, and the art absolutely pops. A cracking little thing. [8]

    16. Home Safety Hotline 
    Oooooh, this one was a surprise. A good surprise, but a surprise nonetheless. I had have a weakness for games that place the player in front of a "computer" screen and make them interact with an OS ever since Emily Was Away. There's something so evocative about that setup, if you can nail it. And Home Safety Hotline nails a lot, though it doesn't lean too, too heavily into the 90s Windows interface vibe, instead mostly using that as set dressing.

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    You work for the Home Safety Hotline. People call you and talk about problems they have in their house. You have a list of possible causes in your database, so your job is to listen and then tell the caller what the likely cause is. Maybe there's mice in the walls, or perhaps even a Termite infestation, or perhaps...wait, does that say...?

    A 3 hour or so experience, only on PC, and it costs more than a tenner - those facts alone probably already cut off interest from a fair bunch. But if you're in the mood for something short, weird and deliciously creepy, you could do far worse than give this a cheeky punt. [9]

    Next / The To-Play List:
    Growing my Grandpa
    Cyberpunk 2077: Phantom Liberty 
    The Forest Quartet 
    Spare Parts: Episode 1 & 2 
    Unpacking
    NUTS
    Super is Hot
    Neurocracy
    Evolution
    Slasher U
    Cannelé & Nomnom - Defective Agency
    Prodigal
    Scanner Sombre
    Vomitoreum
    Moonring
    Omen Exito: Plague
    Marco & The Galaxy Dragon
    Inquisitor
    Kiryu's Karaoke Sim featuring Punching with No Name
    Save me Mr Tako: Definitive Edition
    Smushi Come Home
    Sticky Business
    Railbound
    A Procession to Calvary 
    The House in Fata Morgana (still going with this one...)
    Solium Infernum
    Jailbreaker
    Psychonauts 2
    Monster Hunter 4 Ultimate
    Monster Hunter Rise: Sunbreak 
    Remnant 2
  • Turn the shrieking off in settings you madman
  • Mute everything except the shireking.
  • Pressed that spoiler with actual fear btw.
  • I had headphones on and fully embraced the Shriek.
  • Moot_Geeza wrote:
    Pressed that spoiler with actual fear btw.

    Sorry bud, but I did enjoy it and deffo got value from it. Probably better on a couch where you can dig into the MP too, i'd assume?
  • The co-op is great for the first few stages. It gets far too frustrating to be played much further than that with two imo - would pay to watch Elf and Muzzy playing it. I haven't tried the proper mp/parry mode, forgot it was in there.
  • Moot_Geeza wrote:
    The co-op is great for the first few stages. It gets far too frustrating to be played much further than that with two imo - would pay to watch Elf and Muzzy playing it. I haven't tried the proper mp/parry mode, forgot it was in there.

    I'm pretty sure if i played it with someone, I wouldn't be able to stop myself from making screaming on top of the screaming noises.
  • EvilRedEye
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    I really need to get back on the Playdate.
    "ERE's like Mr. Muscle, he loves the things he hates"
  • 26. Dead Space - PS5 (12hrs)

    It's tricky to sum up thoughts on a remake of a game that's two generations old if you've got limited experience of the original.  These things have to toe the line to an extent, lest they upset existing fans, yet you'd assume part of the brief would be that they have to hit like a modern game to entice a new audience.  It must be quite oppressive to develop these at times as you're on a hiding to nothing if you change too much, and yet they're everywhere at the moment.  Teams are beavering away at umpteen of them right now: Brothers: A Tale of Two Sons, The Witcher, MGS3, Silent Hill 2 etc etc.  Plus there are constant shouts for more.  More Bloodborne!  Metroid Prime 2!  I thought the SotC remake got it right (8/10 for both games for me) but the loudest reaction from superfans than was one of disappointment.  The FFVII remake (reboot?) seems to adopt a different approach to most and all signs point to 'smashed it', but they've split one Playstation game into three, which blew my mind when I found out this week (I assumed the recent release wrapped it up but they've gone full Hobbit on it).  Square seem to be operating with far less stick-to-the-blueprints restrictions than most on that one, so that's an outlier really.

    Getting to the point at last: Dead Space 2023 (DSR from here on in) is A Good Game, but without the remake status I don't think it would quite stand up as a fully fledged new release.  Having said that, it must have been absolutely banging in 2008 and I wish I'd played it then.  Unfortunately DSR has too many design hang ups from a bygone generation, from dicking around with batteries (there's one in the room somewhere!) to the equivalent of hold & cold keycard errand running to the fact that the final couple of hours is basically an escort mission for a rock.  And that's without mentioning the elephant in the room, who controls more like a sloth at times.  The last boss in particular highlights the control deficiencies imo, but on the whole the shooting here was better than in both of the Resi remakes I've played (and Alan Wake 2, obviously), mainly thanks to the surprisingly interesting weapon options.  Whether it's chunky or clunky is in the eye of the beholder, but I wasn't overly keen and it'll be a while before I can face Resi 4 (another game I'd like to give a fair shot that I missed during my not playing much phase).

    Some of this was excellent though.  Once I got through the opening section - which I've played numerous times on various systems - it started to build itself up to [8] territory, which is where it remained until the final few hours dropped the average.  Isaac screaming at things was unintentionally hilarious, and the constant 'UGH!' noise whenever he got hit from downtown made the zero gravity sections feel like a limp version of the old Manga sizzle reel at times, but the story was interesting enough for this sort of thing.  I didn't even skip the probably wouldn't watch it if this was a film lower B-tier Sci Fi cutscenes.  The zero g bits didn't quite land for me, unfortunately, although I expect they were extremely impressive back in the day.  A solid [7] in the end then, as a first time experience in 2024, and another big one ticked off the gutted-I-missed-it bucketlist.  Atmosphere for days with an agreeable big sheen shimmer.        

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  • 27. Fashion Police Squad - Switch (4hrs)

    Or FPS for short, well done them.  Chunky pixel styled Boomer shooter with a fashionista twist - your weapons mostly behave like the usual assortment of blasters but they're actually firing blobs of colour, sewing needles, powerwash sprays etc.  As a fashion police officer your job is to turn drab & shabby style faux pas into fresh drips that are patterned up properly.  Believe it or not hitting bland chumps with the the stock colour glob shotty feels great, which isn't something these throwback shooters always get right.  Aside from the fashion gimmick the main gameplay hook is that each enemy requires a different weapon/sub-weapon to glamorise, which results in a fast-paced shooter where you're kept on your toes constantly.  If the tourists in socks & sandals appear you'll be wanting to set the sock gnomes on them before their cameras click, obviously.  The grey businessmen need a shot of colour on their dreary whistles, and so on.

    In theory it works well and in practice the first few levels are great.  It does start to get irritating constantly juggling weapons in firefights though, exacerbated by a few enemy types that are particularly irksome (the Karens, the tourists, the dayglo scooterbois and the flame dudes for me...so roughly half of them).  Don't expect Doom Eternal in terms of balance and there's enough here to enjoy, but the core gameplay is just a touch more wonky than I was hoping for once things get busy (which they definitely do by the time you hit the halfway point).  Believe it or not the fashion puns and fit for purpose dialogue actually give it a shot in the arm, and the campaign is littered with diversions like chase scenes, platforming (I liked it but mileage will vary on whether these bits are horrendous), sniper games and multi-phase bosses, so variety keeps it spicy.  There's also a strong sense of humour running through it, mostly noticeable in sampled speech snippets as enemies are attacking or as they're cured of their clobber issues.  One of the enemy types is a good old fashioned flasher, for example, who waddles around waiting to expose his fashion crimes.  I think you have to be a) British and b) a certain age to find stereotypical flashers amusing, because they're not really all that funny are they, and getting flashed by a chap in an oversized trenchcoat probably isn't a pleasant experience.  Whisper it: they are a bit funny though.  With a massive asterisk ofc*.  These flashermac characters say things like 'I was a very smutty man!' when you fashionize them (which amused Mrs. Moot for some reason), or occasionally spout a dejected sounding 'all fur coat and no knickers!', which I'm ashamed/not ashamed to admit I laughed at every time.  

    All things considered then there's a lot here to like, the actual gameplay just isn't quite up to scratch.  Stick it on easy and it's enjoyable enough to recommend if the premise takes your fancy.  A [6] then, but a pretty good one. 

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    *Admit it, they're amusing**
    **Of course they're not, I'm joking.
  • b0r1s
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    4. Like A Dragon: Infinite Wealth - PS5 - 76hrs I didn’t pay full price for this game but even if I did I couldn’t complain about the value for money here. It is a ridiculously generous games, or really multiple games inside a single game, you have the main story, which is not as simple as it first appears, you have a Pokemon game (admittedly, I didn’t do much of this) and you have Animal Crossing. That is without all the myriad side quests (all well thought out and as mad as the original), mini-games (photoing island pervs? Yes please), Persona-like challenge dungeons, and something that long-time Yakuza fans will love, I think.

    There is so much going on here, but it is all so wonderfully balanced with that addictive turn-based gameplay loop, like Yaklad. The systems have evolved and there are some radical design decisions made as the game progresses, with one character getting a great power that seems at odds with the rest of the game, but it works.

    I honestly can’t think of a single thing to fault this game on. It’s a solid [10], I think if I’d played the earlier Yakuza games I’d have probably given it an 11.

    P.S. stick around for the post-credits scene.
  • 28. Demons of Asteborg - Switch (4hrs)

    Hack 'n slash platformer also released in cartridge form playable on OG Mega Drive consoles in 2019 (although the purchasable ROM was incompatible with certain Everdrives and flash carts, which rubbed a few retroheads up the wrong way).  Plenty of games are heavily inspired by retro MD chic in particular, but very few go all in on sticking to the console's limitations completely.  Xeno Crisis did it.  Astebros is another (same devs Iirc). I'm pretty sure there was a massive RPG released a few years ago too.  That's all I can think of off the top of my head though. I've been trying to find out how big the actual cartridge would be, but I can't get a straight answer online.  It's 14.6MB on Steam though, and I think there were 8 megabits in a megabyte?  This could be me completely misremembering things (or doing maths wrong) but that puts the cart at about 120meg.  So whilst for all intents and purposes it's staunchly MD for most elements of design, that would clearly be an unrealistically gargantuan cartridge for the era.  Gotta give the devs some wiggle room to relax a bit though eh?  That's still a crazy set of restrictions to play with voluntarily.

    So is the game itself any good?  It depends how you look at it really.  It's a spectacularly authentic experience to play, but the phrase 'warts & all' is jostling for attention here too.  Would this pass muster as a nu retro indie in a 16-bit Sega style?  Um...not really? It's no Moonrider: Vengeful Guardian, for example.  On the flipside though, the answer to 'would this have been a banging MD release in early 1995' would be a resounding yes, with bells on.  There are 16-bit games history erroneously considers 'forgotten gems', such as the rather janky Gargoyles (1995), and then there are the more common or garden 'B-Tier at the time' efforts such as, I dunno, Chuck Rock or Sparkster.  This is much better than all those, but 16-bit games had to be really special to fully withstand the test of time imo.  Super Mario World, Streets of Rage 2, Yoshi's Island, Micro Machines II and so on.  Much as I love MD/SNES games, there's a big drop off after the worldies, and 'good' in 1993 would often equate to 'awful' for a retro leaning indie in 2024, imho. This isn't a platinum calibre game, which leaves us with an experiences that feels like a modern [5] or [6], but a mid-90s high 80s effort (88%, for example, just in case I've lost you). I liked it, but I survived the era it harkens back to, so I'm tuned to suffer its idiosyncrasies. Some of the enemy placement is poor, the controls are too loose and there are performance issues here and there (which you have to presume is intentional, but who knows). It's a game even I had to learn to appreciate, but once it hit its (admittedly niche) stride I was all in. It was billed as having Metroidvania elements but I didn't spot any while playing - each stage uses a gimmick of a new magic spell, which is discarded at the end of each level, but you can't revisit areas afaik. Checkpoints are amusingly stingy, and I'd imagine it's no pushover on normal difficulty (for the record I'm guessing here because I wimped out and selected easy).

    There's an abundance of retro nods here, with numerous references to specific MD games. A hodgepodge of examples: background windows in one stage mimic the pseudo 3D effect of a particular moment in Ranger X. A rotating spire is reminiscent of Dynamite Headdy (amongst others). There's even an Earthworm Jim space chase stage. Elsewhere there's a general hamstrung flex that's only impressive if you know what you're looking for - castle approaches that fake a depth of field, strong parallax background work, rotating coffins and so on. I expect the tune the devs are gleefully dancing to would fall on deaf eyes for most, but if you're a lapsed Segaboy of a certain vintage you'd spot them for sure. Which brings me not-so-neatly on to the ever-so MD sounding music, which is mostly rather good. It's a nice looking game too - not quite top tier for 16-bit style wise, but a glance at the gif should confirm its attractiveness. Pressing the L1 button switches between 4:3 and a stretched 16:9, with the former looking infinitely better.

    Would I recommend anyone playing it though? You'd have to be a very specific gamer to appreciate it fully, because retro inspired modern games like Volgarr the Viking are miles better, but if you still sleep under a Sega duvet there's a worthwhile linear experience to be had here. It definitely does what it sets out to do, so feel free to insert your own score here, but be warned: even if this were a legit late 16-bit era hack 'n slash platformer it wouldn't trouble my actual MD top 15. 88% would've been my contemporary Mean Machines Sega score for this I reckon, seeing as I've already mentioned that score once. Ymmv - I could imagine a younger gamer playing this and giving it a [3], because times really have changed for the better for the most part. I really enjoyed it though.

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  • 29. Ninja Saviors: Return of the Warriors - Switch (90mins)

    A replay as I fancied something familiar.  I enjoyed it last time but something clicked on this playthrough as it's gone up in my estimation.  Ninja was most definitely my guy this time, not sure why I didn't think much of him previously as his safety nunchucks special absolutely wrecks.  If the Two Crude Dudes/Kung Fu Master flat 2D scrolling beat 'em up format appeals I think this may actually be the best in class.  I'm possibly forgetting something obvious but this is an absolute gem of a game nonetheless, especially considering it's built on the foundations of a relatively unknown SNES title (the devs tend to tinker and spruce rather than overhaul - the decent Wild Guns update was by them too - which means their updates are barebones but feel right and look legit).  It's a very tastefully put together redo, with sprite swaps and added details and whatnot. Having seen videos of the SNES version it was clearly a beauty then too - and that version was a remake of sorts anyway.  I'm pretty sure I remember the original Ninja Warriors arcade cabinet (a three screen Taito effort), but unless I'm confusing it with something else I wasn't actually tall enough to play it when they had it at my caravan site (toot toot the Romney Hythe & Dymchurch Railway massive) as the screens were positioned way off the ground.  It all felt very ONLY FOR ADULT EYES anyway, hence sulking about not playing it sticking in my head.  

    I'd have no qualms playing this version a third time anyway, and I intend to try co-op at some point.  As a Segaboy the vast majority of my Super Nintendo playthroughs have come as retro experiences (or as nu-retro experiences when contemporary on GBA), which does put a different spin on things.  Retrospectively speaking I think simpler 16-bit games often age better than ground breaking ones as first time experiences in the modern era (confusedface.gif).  I'm having this in my top ten for the console for sure - the arcade energy is off the chart.  Despite its simplicity there's a good fight system here too, and of the five playable characters - two of which you unlock by finishing the game twice - only one feels like a novelty addition.  [8] for the modern do-over, but this would have been comfortably in the 90%+ range for me as a console game back in the day*

    *Caveat: I was probably foolishly coveting polygons per second in 1994 and might have ignored it, so this may not be quite true, but would have been if I'd played it before it was remade for the first time in like 1993 or something (ScannersPop.gif).  TLDR: this is great fun and more people should check it out.

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  • Dudes look at posts like this and go "hell yeah"
  • 30. Gibbon: Beyond the Trees - Switch (1hr 15mins)

    So you know you tend to get a deluge of random looking indie reveals on Nintendo Direct showcases? They often show a game or three that appeal to me, albeit struggling to get to the surface in a sea of JRPG farm cat deck builders. This was one of the ones I earmarked for the watch list, but then it arrived a few months later to muted sad trombones - reviews were iffy, and the Switch version in particular was beyond dodgy at launch. So off the watch list it went - I may have over 100 games on there but weeding out the duffers from time to time is the closest I'll get to videogame farming unless Tilly guilt trips me into a spot of Stardew Valley

    Fast forward to last week though, and I spotted it for £2.69. I then Googled it, and found the devs talking about a performance patch that they'd released ages ago. I'd always liked the look of it, depspite the mixed reception, so I checked HLTB and decided to give it a shot for co-op anyway. Only it turns out it's not co-op at all as the second gibbon from the trailer is controlled by the computer. And the Switch performance is still fucked, so God knows what it was like originally. FFS. However! I did end up quite liking it, and played pass-the-pad with Tilly anyway, who also enjoyed it (mini badger guardians be warned though: there is A Sad Bit). It's an autorunner that's all about flow and motion, and while it's neither as good as it could have or as long as it should have been, I thought this was a short-lived goodtime. In fairness I wouldn't have wanted it to be too much longer anyway. A couple more stages wouldnt have hurt though.

    The Switch version is a bit of a mess, admittedly (it's also the only one that was knocking around the sub-£3 mark, so in this instance I'm not too bothered), but on PC or proper consoles I reckon this would be a bit of a beauty. The colourful pastel aesthetic is really nice and there are moments of genuine excellence in the visuals (the heavy rainfall coupled with a superb lightning effect in a later level was particularly nice).

    The whole thing pretty much boils down to making a character that automatically moves from left to right get there quicker, but the controls are fairly original, the nature-in-danger set-up is pretty well done and there's enough enjoyment to be gleaned from the motion of it all to recommend. It's from the Old Man's Journey devs, which probably won't sway anyone either way, but I thought I'd mention it. Try to avoid the Switch version (and paying full price) and there's a nice little [7] here.

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  • Links to full list of 2022 and 2023 games - here.

    1. Games 1-3 (Marvel Midnight Suns, Overboard!, Lunistice)
    2. Games 4-7 (Kine, Recursed, Alan Wake 2, Mario Golf: World Tour)
    3. Games 8-16 (Weird West, Torchlight 2, Supermarket Shriek, Total War: Warhammer 2, Balatro, Helldivers 2, SCP-D38813, Under the Castle, Home Safety Hotline)

    17. Solium Infernum
    4X games confuse me. I keep liking the look of them, I keep buying them, I keep getting overwhelmed by the sheer number of menus and things going on underneath.

    Crusader Kings 3 was the last one that I didn't bounce off of, and there's been a few since then. So what about this?

    5RORHPz.jpeg

    Well, it's a 4X where you're basically trying to seize power in hell, against other demon lords, and the premise is cool as heck. It also helps that maps are small, preventing the endless multi-dynasty weeks longs playthroughs that other games of this ilk often descend into.

    There's just one problem - I really don't get 4X games. I suck at them and they make my brain hurt. But, I think this is a good one? Bonus points as early on it shows you demon statues with exposed titties. [6]

    18. Kiryu's Karaoke Sim featuring Punching with No Name aka Like a Dragon Gaiden: The Man Who Erased His Name
    My relationship with this series is long and complicated, and I still have my original PS2 Yakuza one disk with me in China - one of a few games I held onto from The Before Times. 

    I love Yakuza, now Like a Dragon, and I'm also on record with being frustrated with how the series has gone. The muddled tones, the failure of the Judgement series to truly step out on it's own, the refusal to actually let their stories complete and be done with them. 

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    So, here we have Kazuma Kiryu back again, for one last For Real send-off tis time (except, not really, because Infinite Wealth. Yak 6 isn't everyone's fave, but it did right by Kiryu. But now another story and...it's a decent one. Combat feels real good. It's also a tight experience - far more bite-sized than a full LAD game, and all the better for it. 

    At it's best, a LAD game does high stakes gasp-inducing Quadruple Betrayal Double Triple Agent melodrama better than anyone. But...the twists in this felt tired. The finale and the obvious crowbarring in of fan-favourite characters was, to me, a double slap in the face - you thought we were just gonna bring Kazuma out of retirement?

    A fun game, but a pointless one. I'm not going to mark it down too harshly, as i had a good time with it, and I still love so many of the characters and beats in it. But I've seen this all before - even by traditional LAD standards, which loves to recycle and re-use content (to its benefit, just to be clear). But I'm in serious danger of not caring anymore, which is baffling to me given that...I have carried that Yakuza 1 disk for nearly 18 years. [7]
     
    19. SKEW
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    A fully 3D endless runner obstacle course thing that was a tie in to the VR game The Last Worker. Like all good Playdate games, it aims at creating a fun 5 minute pick up and put down experience, rather than trying to hold your attention for hours on end. It's flappy bird, from behind, and manages to thread the line between being punishing but feeling like you can do a bit better next time. [7]

    20. Final Fantasy 7: Rebirth
    I sit pretty close to where Tempy sat on Rebirth, albeit slightly less kindly in the end. So, to quote him directly:

    - The presentation is fantastic, the music especially is remix and reshaping Uematsu's work into something expansive and engrossing. 
    - As well as some absolutely soaring highs, there are some quite crushing lows
    -  it's not a 1:1 replacement of the original Final Fantasy VII, a game I maintain holds up well to this day, especially in its quieter and more atmospheric moments. The Nibelheim flashback is handled better in a 30 year old game than in its modern counterpart, the gaps in its presentation allow you to fill in so much more and it all drips with dread.
    - Fuck Chadley and MAI they belong in the crashed Gelinka

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    He's pretty much on the money there. I went back and forth on Rebirth and overall I found it a more frustrating experience than Remake (which I did not like at all) mainly because there are things I think Rebirth does really well. There are scenes where the team just goes FULL EXCESS and the game screams of money and time and attention to detail. The Gold Saucer section, replete with costume changes, a dance number, and Dio's animated pecs actually made me laugh out loud. The remixes of the Jenova theme and associated boss and encounter design was fucking brilliant!

    That part of the game is great. 

    BUT...

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    But...the game whiffs so much, and it's when it's important not to.

    Think about the Post-Midgar section in FF7, leading up to the Big Scene with Aerith. What are the major emotional beats? Well, there's Nibelheim, and Sepiroth eventually going FULL MURDER. There's Cosmo Canyon and Red/Nanaki discovering the truth about his father. There's Barret and Dyne, their confrontation, and dealing with their respective guilt, and their relationships with each other, their old town and Marlene. There is, of course, the Stuff Wot with Aerith and Sephiroth. 

    So, 4 big, highly impactful emotional beats that still work near 30 years on despite the characters looking like lego. 

    Rebirth fucks all of them. Not because things are different and I hate change, but because the game never allows these moments to breath. Every moment of emotional, and sometimes painful or bittersweet, drama is undercut by MORE IS MORE EXTRA BOSSFIGHT NEW CHARACTER LETS MAKE THIS SECTION PLAY OUT 10 TIMES AS LONG WOAH OMG THIS IS SO MUCH MORE DEPTH NOW THAT THIS SECTION IS LONGER AND MORE OVER THE TOP design mentality. Nibelheim is LESS scary now. Where the mood before was one of dread, now it's Prestige AAA press forward to limp for 5 minutes, then press L2 and R2 to crawl while you watch people stand and point things at Sephiroth until you hit a trigger and a cutscene plays. 

    Every moment like that in Rebirth is undermined by their refusal just to Do Less. The biggest culprit of this, though, isn't Nibelheim, but the entire Corel Prison section - Barret got done really dirty.

    Which feels sad, because the game also does things pretty right some time. The stuff they added to party relationships actually works well, and it feels worthwhile to hang out with your buddies and grow your relationship with them.

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    Several characters are a joy to play, the highlight for me being Yuffie. Tifa was given so much more to do in this game. She was great. Roche was mostly better than in Remake. 

    BUUUUUUUUT....

    The open world stuff is ripe, and unfortunately a lot of side-quests are tied into that open world progression, which is annoying on 2 fronts:

    1. It's often sub-Ubisoft shit
    2. You have to listen to Chadley

    By the final few chapters I had completely sacked it off. It was just rotten. 

    Queen's Blood is fine, but I don't agree with people who rate it alongside, or even above, the likes of Triple Triad or Gwent. The combat is better than in Remake, but I still don't like this system. I got through ok, albeit with a couple of spikes, but I can say that I rarely enjoyed combat. It was a deeply, deeply generous game - always throwing new minigames and experiences at you, even if they weren't always the best. 

    So, what I was left with was a deeply uneven experience, which often delighted, but even more often disappointed. All of which led into the final few chapters which were, in my opinion, a giant boiling kettle of rancid piss. The MORE IS MORE is in full show here  - when it lands, like in the Gold Saucer or in Junon, the game is great, but when it doesn't...

    The final couple of chapters were just bad, with the worst of Kingdom's Hearts / FF7 anthology story-telling on full display and, worst of all, deeply boring boss fights. I see what they were trying to go for, and I imagine many will absolutely love it. I was miserable and now 2-thirds in I feel confident that while the Remake project is occasionally interesting, it's a vastly inferior story overall, both in terms of the themes and the telling. [5]

    Next / The To-Play List:
    Growing my Grandpa
    Cyberpunk 2077: Phantom Liberty 
    The Forest Quartet 
    Spare Parts: Episode 1 & 2 
    Unpacking
    NUTS
    Super is Hot
    Neurocracy
    Evolution
    Slasher U
    Cannelé & Nomnom - Defective Agency
    Prodigal
    Scanner Sombre
    Vomitoreum
    Moonring
    Omen Exito: Plague
    Marco & The Galaxy Dragon
    Inquisitor
    Save me Mr Tako: Definitive Edition
    Smushi Come Home
    Sticky Business
    Railbound
    A Procession to Calvary 
    The House in Fata Morgana (still going with this one...)
    Psychonauts 2
    Monster Hunter 4 Ultimate
    Monster Hunter Rise: Sunbreak 
    Remnant 2
    Final Fantasy VI Advance
    Final Fantasy XIII
    Chrono Cross
    Dragon's Dogma 2
    Steins;Gate
    Phoenotopia
    Rabi-Ribi
    Batbarian
    Minoria
    Astalon: Tears of the Earth
    Pseudoregalia
    Mars After Midnight 
    Jailbreaker
  • 31. Mystic Warriors: Wrath of the Ninja - Arcade (1hr)

    Appealingly chaotic run & gun from the Sunset Riders team at Konami.  When I boot up a ROM on one of my emulation devices this is more or less exactly what I'm after - pure OTT arcade thrills that you can credit feed your way through while swapping between characters when continuing + PRESS START co-op.   Bold visuals, big choons and sampled speech aplenty.  Aside from the fact that the playable roster all seemed more or less the same (weapon upgrades might differ slightly but don't quote me on that) I thought this was a cracking experience - somewhere between the methodical shooting of Sunset Riders and the batshit bonkers of The Cliffhanger: Edward Randy. 

    When you choose you character(s) at the start, an unchosen member of the crew will get kidnapped right there on the select screen, which is magnificent.  In my case the bad guy swooped down and ninja-vanished Brad, and the rescue chase was on.  Spoiler alert: towards the end there's a terrific self-sacrifice scene where I got to check out the balls on Brad, who goes out like a warrior partway through a boss fight while spouting sampled speech.  RIP Brad, I promise to select you if I ever play again. 

    Eight way fire, the Shinobi high/low plane switch system, close range sword swipes, infinite shurikens that can be powered up, a slide move and endless set-pieces (ninja skiing, anyone?) added up to a wonderful time for me.  Smashing silly fun.  [5 out of 6]

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    32. In the Hunt - Arcade (1hr)

    I'd never played this until a few days ago.  I almost pulled the trigger on a second hand copy on Saturn in 1996ish but a basic 2D arcade port wasn't really floating my sub at the time (especially as reviews complained about slowdown).  I'm still fairly happy with that decision (iirc I made my way to the till with the basic 2D arcade port of SF Alpha II instead) as this clearly isn't a dip in & dabble experience.  For first time players the torpedo weapons and the movement of the sub itself seem painfully slow, and the whole screen feels overly cluttered with chunky enemies for pretty much the entirety of the game.  It obviously has patterns that can be learned - it's not far from aquatic Metal Slug, after all - but its brutal difficulty isn't conducive for a whistlestop ploughthrough.  At 50p a pop I think it cost me about £25 in imaginary money.

    So um...this is probably a really good game, if you're willing to devote plenty of time to learning success tactics, but for a drop-the-coins-in quickplay I actually thought this was a bit weak.  It looks gorgeous and the vertical stage with the crumbling ceiling was ace.  I can only give an opinion on what I played in the way that I played it though, so it gets a generous [3 out of 6]

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  • 33. Princess Peach: Showtime - Switch (7hrs)

    This wasn't as bad as I thought it would be.  It lacks the polish I would have expected from a solo Peach excursion after she shared a good portion the limelight in the megabucks movie, but it's actually a half decent collection of minigames (of vastly differing quality).  They're all mostly throwaway, with none that struck me as having any sort of tiptop level Nintendo pixie dusting, but only a small handful are truly rotten.  Despite the dodgy framerate - Nintend'oh - it mostly looks quite nice too.  [6]

    I was mainly watching though, so I'll pass you over to the supergamer.  She emails these now:

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  • Thank you Tilly, for a wonderful review!
  • One shall pass your message on sir.
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    Spoilers alert! Spoilers alert! Spoilers alert!

    In their completed reviews :-D
  • 6. Super Mario Bros. Wonder (Switch) - 31 Mar (10 hrs)
    Inventive and fun and simply wonderful. The best Mario since Galaxy 2. A right blast in 3-player co-op with the kids. Will be soloing it next to get the most out of it and see all levels.
    [9]
    I am a FREE. I am not MAN. A NUMBER.
  • 34. Pepper Grinder - Switch (2.5hrs)

    Super little indie that turned out roughly how I'd hoped from the initial reveal.  The fast-paced tunnelling/flinging between chunks of scenery works well, as do the majority of diversions and extra mechanics sprinkled throughout the short campaign.  By modern standards it could easily be described as too short, but it's also surprisingly cheap, so as you were - £13.49 is baby bear's porridge zone for this one imo, and players inclined to item hunt can expect to double the runtime above.  The four worlds flew by for me - it's not a challenging game and most players will essentially speedrun a good portion of it first time as it has such a forgiving flow, but I had a blast.  Stages are simple reach-the-flagpole affairs and secret levels are clearly marked on the map so this is even more straightforward than I was expecting (I thought the map screen initially suggested hidden exits and so on, a la SMW or DKC etc. - nope).  Fine by me though.

    Stylistically this is exceptional with everything from the stunning pixel artwork to the far-less-twee-than-expected music hitting the right notes.  Bosses are reasonably good - based on a comment Bob made last week I assume they've been highlighted as weak in a review somewhere.  A couple were a bit annoying but all fell with practice so they did their job.  Some things didn't quite hit right in fairness, but all gripes are minor.  Just quickly though: there's an abundance of gems and currency to find in the stages but not much actually worth spending it on.  Hooking and flinging always felt almost fiddly in tandem, rather than intuitive. Perhaps the muscle memory comes from practice but there's not really enough runway to master it en route to the last boss. Possible scrub caveat alert ofc. I noticed hitboxes for bosses and baddies would occasionally vanish, resulting in Pepper's grinder passing harmlessly through the spot that's supposed to deal damage. I assume this will be ironed out in a patch soon enough (along with the fact that you sometimes emerge on the map screen at a different stage to the one you entered). I'm not used to this day one malarkey. For the most part performance is great though. There's also a sticker album that lets you buy things to paste onto still images while changing filters *drops dead from boredom*.  Taking photos in games isn't my cup of tea at the best of times but placing motionless sprites onto 2D snapshots from the levels and rearranging them like some sort of tedious Art Alive! homage via MY FIRST DINOSAUR STICKERBOOK strikes me as something only a small handful of people in the world might be into. Even small versions of adults. Disclaimer: there may be more to this mode but I closed it a few seconds after clicking on it.  Assuming I jumped to conclusions correctly it's very strange.

    In summary then, not an all-timer but another legit Devolver published offering. It'll be a good year if this ends up in the bottom half of my 2024 top 10. [8]  

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  • 35. Prison City - Switch (2.5hrs)

    Initially promising retraux effort heavily inspired by NES action platformers that fudges a few things and ends up tripping over the fine line between good and bad for this sort of thing.  Power Blade, Shadow of the Ninja and the peerless Shatterhand strike me as the games it worships most (there's some Batman in here too) but my NES knowledge is mostly limited to what we've played in the retro club over the years.  

    Annoyingly the main chakram attack never feels quite feels right - you can't plant your feet and chuck it for a start - and the added ability to curve your throw once it's extended just doesn't really work.  Couple this with a slide into longjump move that only seems to register when it wants to and you've already got a couple of issues with the deliberately limited controls.  It's an OK game - if it were an actual NES game it would bang in fairness - but it puts enough feet wrong as an 'inspired by' release to end up being far too meedy to recommend above the multitude of other fake retro experiences out there.  The motorbike stage sums it up quite well - the initial 'yay, motorbike stage!' feeling quickly makes way for grumbling about the colour scheme for girders and holes that you may or may not be able to fall fall down.  After a couple of deaths due to basic design missteps even patient weathered gamers could be forgiven for becoming a bit of a nu retro Stressed Eric homage.

    It looks like it's supposed to (with a few neat touches here and there), sounds approximately how it should - although I won't be humming any of these tunes - and plays reasonably well I guess, it's just all a bit uninspired.  You have to find a loitering hostage in each stage before you can open the boss door - much like Power Blade II if my memory serves me correctly - but they're not obtusely hidden so I didn't mind that in the end.  What did wind me up was the final stage, where you have to plant eight bombs at various points on the suddenly three times bigger map.  I get that it's a mix-it-up final stretch flourish but I very nearly binned it even after having ploughed through the initial selection of stages because it took me ages to find all the small-ish needles in the medium sized haystack.  ThisIsNotWhatIWanted.gif. Then I'm sure the final boss has two moves that you can't reasonably avoid, so that became a tit for tat battle of chipping away at each other's health bars.  I tackled this on the easy setting btw *wasteman alert*.  I think the normal setting has a traditional limited lives system - ergo fuck that.  Difficulty is uneven from one screen to the next too, with a couple of stages being particularly annoying (yes of course getting hit by things in the air knocks you backwards, what a silly question).  More moans: it's too easy to lose your super weapon once you've found the three relatively scarce items to power it up - three hits and it's gone - and it's a bit odd that some enemies seem to drop a ridiculously OP invincibility pick-up, seemingly at random.   

    A [5] feels harsh but a [6] would be generous.  I've highlighted the former and clicked the bold button now though, so it's a lock.

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