Yeah - mobile cpu and gpu capabilities are certainly giving Moore's Law a run for it's moneyLazyGunn wrote:Ogles 2.0 isnt too horrible.. i mean, when i first started with mobile dev it was on a Desire that was a slideshow as soon as a pixel light appeared and i despaired a little, although in the end things ran, and the game got finished. I got an S2 though and despite having compile my own java class to get it using a 32bit buffer (since fixed by unity, after i bitched a lot it seems), its Mali chip just flew, and i was surprised at the sort of things that i could get happening on it, it gt quite awe inspiring - my fiancees s3 is a source of much excitement when i play with it
Â.. would still kill to get some form of fur shader working quickly in SM2 though
big time well done!!!!monkey wrote:*splurts coffee* Bloody hell. Congratulations. That's amazing.Skerret wrote:111,000 downloads
djchump wrote:I'll have a crack downloading the free Unity thingy on the weekend, but dunno anything about it so wouldn't really know where to start looking into its shader handling TBH - but I gotta presume it's documented enough with example projects that I can dig about. If it's easy enough to frig about with shaders I might be able to come up with something on the weekend. Was it this one? http://wiki.unity3d.com/index.php/Fur I googled "wiki unity fur" and there was this forum post and link to a fixed (?) version of the fur shader for unity 3: http://answers.unity3d.com/questions/29162/fur-shader-unity-3.html http://wiki.unity3d.com/index.php?title=Fur_(Unity3) Dunno if that's any help.
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