I don't get it - they have plenty of templates. Take notes from dead space, dark souls, amnesia, or even lone survivor and play through your first games again. Rather than go with more action, put in a proper physics system so you can actually barricade doors. Make the zombies the main focus and not increasingly ridiculous mutant monsters. Then we'll talk.
It's the fucking bosses I have always yawned at. Capcom have this irritating way of reminding you you are playing a game with repetitive weak point bosses.Nick wrote:I'll lap it up like the Capcom whore I am.
As opposed to what? An ultra realistic apocosimulator? Enjoy it as a game, if you go to Resi games looking for immersion you're looking in the wrong place.Louiecat wrote:It's the fucking bosses I have always yawned at. Capcom have this irritating way of reminding you you are playing a game with repetitive weak point bosses.Nick wrote:I'll lap it up like the Capcom whore I am.
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