Tempy wrote:Cheers! It’s not perfect and I haven’t been able to tweak textures as much as i’d like but I have no time, each render is about 5 hours and and I have to hand in 6 on Monday... Discovered the joy of the active shader render window last night though. Wonderful when it work, but some times stuff breaks it and fixing it is laborious. Ideally I wanted heavier god rays and some particle effects, but researching the way to make it work wasn’t fruitful. My current rays are given noise by a noise image plugged into a gobo filter, and then the arnold environment map has one of its settings up to give an edge to the light... problem is trying to make strong rays with that setting... ideally I probably want to use a different render engine, like Vray
Tempy wrote:Riddled with errors though
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