UE and Frostbite have very much lead the way for real-time ray-tracing. One of the first big demos was running in UE:GooberTheHat wrote:Does unreal have Ray tracing? I was looking at the digital foundry Minecraft video and thinking how amazing the tech would be when applied to an architectural design program in VR.
I love those kinds of large scale installs - these are my current heroes, would love if anyone knows of more firms/devs like them:Nina wrote:This is the site of a company Bas had with a friend before we moved to the US. https://naivi.nl/ ...
LivDiv wrote:This has on and off taken me most of lockdown to do. I was trying to work out if Twinmotion was a reasonable tool for pitch presentation in events. The answer is inconclusive. It has some limitations that can be worked around but is a bitch to export from. Having a huge amount of drag and drop assets helps with time. I think I am going to explore the more powerful but more complex Unreal Engine instead.
hylian_elf wrote:I downloaded Unity and GameMaker recently. Really wanna make something.
hylian_elf wrote:Codey-code. I can’t do visuals or sound! Actual code is more my thing. Or at least it was 20 years ago!
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