Tempy wrote:Also you're not Nathan Barley sorry.
FranticPea wrote:Never heard of him. Yoss wins.Tempy wrote:Nathan Brown.
Tempy wrote:Ex-Edge editor Nathan Brown has done a good bit on this for his Hit Points newsletter (which is very good!).To the weirdly small extent that the gaming press has picked this up, it has chosen to focus on Sony (whoops, named ‘em!) charging a minimum of $25,000 for a featured slot on the PlayStation (again!) Store. This is rather missing the point, I think; marketing does tend to cost money. The real story is in the dismal lack of support Sony gives to small developers and publishers — and worse, the almost total lack of control they are allowed over how their game is promoted and sold. [...] Sony’s systems are seemingly set up for an older, simpler and much smaller time — when store catalogues measured in the dozens rather than the thousands, and keeping developers happy was more about relationship management than empowering them with data.
Over 3,000 games have been released for PlayStation 4 since launch. It would take an army of account managers to look after them all, and evidently Sony’s forces are small. As Valve has shown, you can run a successful store with a skeleton team well enough if you provide your developer clients with the tools and information to allow them to do their work without you. It seems faintly ludicrous to me that the runaway market leader should be this inhospitable to so many developers. Something, somewhere, has to change.
At one point, Kvashuk, who didn’t respond to repeated requests for comment, was flipping so many 5x5 codes that prosecutors said he was singularly responsible for global fluctuations in the price of Xbox gift cards on reseller markets.
afgavinstan wrote:Xboxing it here. Wish I kept my hori stick.
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