One gives it a go but doesn't think to open the door first.Paul the sparky wrote:Nah, 2:25 is the best. The guy breaches the room with an RPG out, thinks it's a bit much for close quarters combat, puts it away, gets shot, pulls it back out again. Poorly designed mission tbh. If the AI is quick to act when storming the room you'll be fucked. Having them ponder life's great unknowns for a bit allows you to get a few shots off. It's too small a room to do anything else in. Imagine they chucked a flash/grenade in?
JonB wrote:I captured this short sequence to demonstrate the level of AI in this game. It's one of those bits where I'm waiting for something to download and have to defend the computer for a while, the alarms go off, and here come the 'elite' reinforcements...
In this case it's just something to do while waiting around.Coopers Green wrote:Nope, the best bit is where JonB pops someone with one shot then reloads. Just in case.
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