Wookienopants wrote:Resident Evil Village.
Fuck this. Fucking fuck that stupid fucking doll and this stupid fucking game and I think I genuinely shit myself. I hate it.
(But it's BRILLIANT)
hylian_elf wrote:Ok. I get the scoring now. It’s good! You end up with a nice rhythm between power shot and normal shot to maximise scoring. Love it! Shame the game looks so old and pixelated. Probably can change some settings like smoothing etc but the entire menu is in Japanese. Will have to Google it.Esp RA.DE. Not sure about it yet, certainly not until I ‘get’ the scoring.
I started it and decided not to bother. Just feels a bit too low budget, I think, and bit too familiar. Unless the colour changing and arrow firing stuff gets really interesting, but it didn't seem worth finding out.Moot_Geeza wrote:I've started something called Record of Lodoss War: Deelit in the Wonder Labyrinth as it caught my eye on game pass. It's by the team that made Touhou: Luna Nights (another pretty little Metroidvania with a gameplay gimmick). This one has Ikaruga/Outland/Guac 2 style colour change stuff going on. It's pretty good so far, nothing earth shattering but solid stuff for anyone missing the map based Castlevania games.
Rev wrote:Syph79 wrote:I went back to it again recently, started from scratch, and saw it through to the end. Has some of the greatest boss battles of any From game. It can be incredibly hard, but it’s also totally fair. You need to get solid at parrying and unlock the counters.
Yeah, see 'unlocking shit' is something I never expected to see in a From game. I watched videos about beating the ogre, and they're mentioning having the fire attachment for the arm unlocked, and I was wondering when ubisoft where involved in the dev meeting.
Bollockoff wrote:Titanfall 2's campaign is bonkers.
Syph79 wrote:Rev wrote:Syph79 wrote:I went back to it again recently, started from scratch, and saw it through to the end. Has some of the greatest boss battles of any From game. It can be incredibly hard, but it’s also totally fair. You need to get solid at parrying and unlock the counters.
Yeah, see 'unlocking shit' is something I never expected to see in a From game. I watched videos about beating the ogre, and they're mentioning having the fire attachment for the arm unlocked, and I was wondering when ubisoft where involved in the dev meeting.
Like Tempy said, the arm stuff isn’t necessary, but it does help. Just think about it like finding another weapon, which you’d do in a From game regularly.
I was referring to the skill tree stuff. There’s a few counter moves that enable you to reverse thrust attacks, or strike after partying, and they do big posture damage.
In most circumstances you won’t defeat a boss by taking down health. It’s all about posture.
Bob wrote:Bollockoff wrote:Titanfall 2's campaign is bonkers.
But brilliant. The opening bit is shit but after that it never lets up..
Facewon wrote:Moot_Geeza wrote:Currently playing Inmost. Not blown away so far but it looks good and the puzzling is fine.
I got a fair chunk of the way into that. Got stuck a couple of times though. Can't remember what made me really stop. One too many trips to a youtube walkthrough maybe. Laziness probably.
Might have been a later bit where it starts to get a bit more action slasher lite and wasn't really up to the challenge actually.
Still, some of it very very well done.
Yossarian wrote:I’d like more games to offer fully unlocked frame rates and to let my VRR TV deal with the output.
Yossarian wrote:I’d like more games to offer fully unlocked frame rates and to let my VRR TV deal with the output.
RamSteelwood wrote:Yossarian wrote:I’d like more games to offer fully unlocked frame rates and to let my VRR TV deal with the output.
is there really any benefit though? as in if we're talking capped at a consistent 60fps, or jumping around between say 60-73fps? are you getting brief moments of it looking better, or brief moments that look odd, or not noticing at all?
it's also good to give the hardware a bit of headroom (IMO). if capped at 60 is using say 95% of the console resource, then that's 5% less power used, less heat generated, less (heat) stress on the components etc. unlocking it means it will be running at 100% all of the time.
obviously it's all different on PC when people have different spec hardware, but on console it seems pointless to me
Im the same lately now with 60fps modes. For instance, I just couldn't play Ratchet and Clank on detail mode, I went for the RT/performance blend mode (same on Spidey I think). But on Guardians I find the RT mode fine surprisingly playable.b0r1s wrote:Myman.gif Though I couldn’t get on with the lower frame rate of RT mode. I’ve become a 60fps snob.
RamSteelwood wrote:is there really any benefit though? as in if we're talking capped at a consistent 60fps, or jumping around between say 60-73fps? are you getting brief moments of it looking better, or brief moments that look odd, or not noticing at all? it's also good to give the hardware a bit of headroom (IMO). if capped at 60 is using say 95% of the console resource, then that's 5% less power used, less heat generated, less (heat) stress on the components etc. unlocking it means it will be running at 100% all of the time. obviously it's all different on PC when people have different spec hardware, but on console it seems pointless to meYossarian wrote:I’d like more games to offer fully unlocked frame rates and to let my VRR TV deal with the output.
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