DrewMerson wrote:I realised how much this sits in the action-rpg territory, rather than action-rpg, so combat can lack the weight I prefer. At the end of the demo there was a large creature to fight, and it had that Monster Hunter feel of doing gymnastics in the vicinity of something that eventually dies of boredom, as opposed to feeling like you’re hitting it with weapons until you kill it.
Cupatay wrote:DrewMerson wrote:I realised how much this sits in the action-rpg territory, rather than action-rpg, so combat can lack the weight I prefer. At the end of the demo there was a large creature to fight, and it had that Monster Hunter feel of doing gymnastics in the vicinity of something that eventually dies of boredom, as opposed to feeling like you’re hitting it with weapons until you kill it.
This sums up why I think games like monster hunter and eldon ring play like shit. Fighting big scary monsters with no satisfying crunch to the combat can do one for me. I'll take the brutal feel of TLOU 2 combat or the slick swordplay of GoT over those long drawn out rinse and repeat fights with no weight to the action any day.
It was interesting (visually at least) two generations ago but it feels really boring now.
Dark Soldier wrote:Cupatay wrote:DrewMerson wrote:I realised how much this sits in the action-rpg territory, rather than action-rpg, so combat can lack the weight I prefer. At the end of the demo there was a large creature to fight, and it had that Monster Hunter feel of doing gymnastics in the vicinity of something that eventually dies of boredom, as opposed to feeling like you’re hitting it with weapons until you kill it.
This sums up why I think games like monster hunter and eldon ring play like shit. Fighting big scary monsters with no satisfying crunch to the combat can do one for me. I'll take the brutal feel of TLOU 2 combat or the slick swordplay of GoT over those long drawn out rinse and repeat fights with no weight to the action any day.
It was interesting (visually at least) two generations ago but it feels really boring now.
Beauty of gaming right there. I find the combat of ER weighty, meaty, has fantastic feedback and audio design. Stunningly done and one of the best gameplay loops there's ever been.
I found TLoU2 combat to be borderline cutscene shite that traded heft for playability. Sure it looks visceral but its fucking terrible to play.
Moot_Geeza wrote:The 'dies of boredom' bit reminded me of the footage we saw of the Platinum Xbox exclusive that was canned. Can't remember the name off-hand, Dragon something maybe.
DrewMerson wrote:that Monster Hunter feel of doing gymnastics in the vicinity of something that eventually dies of boredom, as opposed to feeling like you’re hitting it with weapons until you kill it.
Djornson wrote:DrewMerson wrote:that Monster Hunter feel of doing gymnastics in the vicinity of something that eventually dies of boredom, as opposed to feeling like you’re hitting it with weapons until you kill it.
lol this is excellent.
Paul the sparky wrote:Sounds like Boris' bathroom
LivDiv wrote:Trouble is the bean counters will look at this and go "Oh, people don't want AAA single player games".
No, we just want ones that capture our imaginations.
Better make another 15 terminal at launch GaaS titles.
EvilRedEye wrote:Seems like the inevitable price crash for this has started. I've seen both digital and physical discounts for this now.
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